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Cockatrice 2026-10-19-Development-3.1.2-beta.2
A virtual tabletop for multiplayer card games
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#include <deck_stats_interface.h>
Public Member Functions | |
| DeckStatsInterface (QObject *parent=nullptr) | |
| void | analyzeDeck (const DeckList &deck) |
Private Slots | |
| void | queryFinished (QNetworkReply *reply) |
| void | getAnalyzeRequestData (const DeckList &deck, QByteArray &data) |
Private Member Functions | |
| void | copyDeckWithoutTokens (const DeckList &source, DeckList &destination) |
Private Attributes | |
| QNetworkAccessManager * | manager |
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explicit |
| void DeckStatsInterface::analyzeDeck | ( | const DeckList & | deck | ) |
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private |
Deckstats doesn't recognize token cards, and instead tries to find the closest non-token card instead. So we construct a new deck which has no tokens.
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privateslot |
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privateslot |
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private |