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Cockatrice 2026-10-19-Development-3.1.2-beta.2
A virtual tabletop for multiplayer card games
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#include <deck_view.h>
Signals | |
| void | newCardAdded (AbstractCardItem *card) |
| void | sideboardPlanChanged () |
Public Member Functions | |
| DeckViewScene (QObject *parent=nullptr) | |
| ~DeckViewScene () override | |
| void | setLocked (bool _locked) |
| bool | getLocked () const |
| void | clearContents () |
| void | setDeck (const DeckList &_deck) |
| void | setOptimalAspectRatio (qreal _optimalAspectRatio) |
| void | rearrangeItems () |
| void | updateContents () |
| QList< MoveCard_ToZone > | getSideboardPlan () const |
| void | resetSideboardPlan () |
| void | applySideboardPlan (const QList< MoveCard_ToZone > &plan) |
Private Member Functions | |
| void | rebuildTree () |
Private Attributes | |
| bool | locked |
| DeckList * | deck |
| QMap< QString, DeckViewCardContainer * > | cardContainers |
| qreal | optimalAspectRatio |
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explicit |
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override |
| void DeckViewScene::applySideboardPlan | ( | const QList< MoveCard_ToZone > & | plan | ) |
| void DeckViewScene::clearContents | ( | ) |
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inlinenodiscard |
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nodiscard |
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signal |
| void DeckViewScene::rearrangeItems | ( | ) |
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private |
| void DeckViewScene::resetSideboardPlan | ( | ) |
| void DeckViewScene::setDeck | ( | const DeckList & | _deck | ) |
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inline |
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inline |
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signal |
| void DeckViewScene::updateContents | ( | ) |
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private |
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private |
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private |
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private |