Cockatrice 2026-09-01-Development-3.1.0-beta.10
A virtual tabletop for multiplayer card games
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CommanderBracketNames Namespace Reference

Variables

const char * CommanderSpellbookBracketNames = QT_TR_NOOP("CommanderSpellbook")
const char * OfficialCommanderBracketNames = QT_TR_NOOP("Official (approximate)")
const char * Explainer

Variable Documentation

◆ CommanderSpellbookBracketNames

const char* CommanderBracketNames::CommanderSpellbookBracketNames = QT_TR_NOOP("CommanderSpellbook")
inline

◆ Explainer

const char* CommanderBracketNames::Explainer
inline
Initial value:
= QT_TR_NOOP(
"The bracket system combines both objective data, as well as subjective play experience to estimate a "
"bracket for a deck.\nCommanderSpellbook's estimation is algorithmical, which means that it can only operate "
"on the objective data, not the subjective intent. \nThey have chosen to represent this by defining their "
"own bracket system which matches their algorithm.\n"
"This custom bracket system maps loosely to the standard system. \nYou may choose to use these mapped "
"standardized names if these are more familiar to you, however, you should keep in mind that these are just "
"rough estimations.\n\nAlways consider the subjective factors of the bracket system when determing a deck's "
"final bracket!")

◆ OfficialCommanderBracketNames

const char* CommanderBracketNames::OfficialCommanderBracketNames = QT_TR_NOOP("Official (approximate)")
inline