#include <game_config.h>
◆ creatorInfo
◆ description
| QString GameConfig::description |
◆ gameId
| int GameConfig::gameId = -1 |
◆ gameTypes
| QList<int> GameConfig::gameTypes |
◆ maxPlayers
| int GameConfig::maxPlayers = 2 |
◆ onlyBuddies
| bool GameConfig::onlyBuddies = false |
◆ onlyRegistered
| bool GameConfig::onlyRegistered = false |
◆ password
| QString GameConfig::password |
◆ shareDecklistsOnLoad
| bool GameConfig::shareDecklistsOnLoad = true |
◆ spectatorsAllowed
| bool GameConfig::spectatorsAllowed = false |
◆ spectatorsCanTalk
| bool GameConfig::spectatorsCanTalk = true |
◆ spectatorsNeedPassword
| bool GameConfig::spectatorsNeedPassword = false |
◆ spectatorsSeeEverything
| bool GameConfig::spectatorsSeeEverything = true |
◆ startingLifeTotal
| int GameConfig::startingLifeTotal = 20 |
The documentation for this struct was generated from the following file:
- libcockatrice_network/libcockatrice/network/server/remote/game/game_config.h