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Cockatrice 2026-10-19-Development-3.1.2-beta.2
A virtual tabletop for multiplayer card games
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#include <game_config.h>
Public Attributes | |
| ServerInfo_User | creatorInfo |
| int | gameId = -1 |
| QString | description |
| QString | password |
| int | maxPlayers = 2 |
| QList< int > | gameTypes |
| bool | onlyBuddies = false |
| bool | onlyRegistered = false |
| bool | spectatorsAllowed = false |
| bool | spectatorsNeedPassword = false |
| bool | spectatorsCanTalk = true |
| bool | spectatorsSeeEverything = true |
| int | startingLifeTotal = 20 |
| bool | shareDecklistsOnLoad = true |
| ServerInfo_User GameConfig::creatorInfo |
| QString GameConfig::description |
| int GameConfig::gameId = -1 |
| QList<int> GameConfig::gameTypes |
| int GameConfig::maxPlayers = 2 |
| bool GameConfig::onlyBuddies = false |
| bool GameConfig::onlyRegistered = false |
| QString GameConfig::password |
| bool GameConfig::shareDecklistsOnLoad = true |
| bool GameConfig::spectatorsAllowed = false |
| bool GameConfig::spectatorsCanTalk = true |
| bool GameConfig::spectatorsNeedPassword = false |
| bool GameConfig::spectatorsSeeEverything = true |
| int GameConfig::startingLifeTotal = 20 |