Cockatrice 2026-09-01-Development-3.1.0-beta.10
A virtual tabletop for multiplayer card games
Loading...
Searching...
No Matches
Command_CreateToken Struct Reference

Classes

struct  GameCommand

Public Types

enum  TargetMode { ATTACH_TO = 0 , TRANSFORM_INTO = 1 }

Public Attributes

optional string zone = 1
optional string card_name = 2
optional string color = 3
optional string pt = 4
optional string annotation = 5
optional bool destroy_on_zone_change = 6
optional sint32 x = 7
optional sint32 y = 8
optional string target_zone = 9
optional sint32 target_card_id = 10 [default = -1]
optional TargetMode target_mode = 11
optional string card_provider_id = 12
optional bool face_down = 13

Member Enumeration Documentation

◆ TargetMode

Enumerator
ATTACH_TO 

Attach the target to the token

TRANSFORM_INTO 

Transform the target into the token

Member Data Documentation

◆ annotation

optional string Command_CreateToken::annotation = 5

◆ card_name

optional string Command_CreateToken::card_name = 2

◆ card_provider_id

optional string Command_CreateToken::card_provider_id = 12

◆ color

optional string Command_CreateToken::color = 3

◆ destroy_on_zone_change

optional bool Command_CreateToken::destroy_on_zone_change = 6

◆ face_down

optional bool Command_CreateToken::face_down = 13

◆ pt

optional string Command_CreateToken::pt = 4

◆ target_card_id

optional sint32 Command_CreateToken::target_card_id = 10 [default = -1]

◆ target_mode

optional TargetMode Command_CreateToken::target_mode = 11

What to do with the target card. Ignored if there is no target card.

◆ target_zone

optional string Command_CreateToken::target_zone = 9

◆ x

optional sint32 Command_CreateToken::x = 7

◆ y

optional sint32 Command_CreateToken::y = 8

◆ zone

optional string Command_CreateToken::zone = 1

The documentation for this struct was generated from the following file: