◆ ZoneType
| Enumerator |
|---|
| PrivateZone | PrivateZone: Contents of the zone are always visible to the owner, but not to anyone else. PublicZone: Contents of the zone are always visible to anyone. HiddenZone: Contents of the zone are never visible to anyone. However, the owner of the zone can issue a dump_zone command, setting beingLookedAt to true. Cards in a zone with the type HiddenZone are referenced by their list index, whereas cards in any other zone are referenced by their ids.
WARNING: Adding new zone types will break compatibility with older clients. Older clients will read new zone types as PrivateZone, which is likely NOT what you want.
|
| PublicZone | |
| HiddenZone | |
◆ always_look_at_top_card
| optional bool ServerInfo_Zone::always_look_at_top_card = 11 |
reveal top card to the owner.
◆ always_reveal_top_card
| optional bool ServerInfo_Zone::always_reveal_top_card = 10 |
Reveal top card to all players.
◆ card_count
| optional sint32 ServerInfo_Zone::card_count = 4 |
◆ card_list
◆ name
| optional string ServerInfo_Zone::name = 1 |
◆ type
| optional ZoneType ServerInfo_Zone::type = 2 |
◆ with_coords
| optional bool ServerInfo_Zone::with_coords = 3 |
The documentation for this struct was generated from the following file: