#include <servatrice.h>
◆ Servatrice_WebsocketGameServer()
| Servatrice_WebsocketGameServer::Servatrice_WebsocketGameServer |
( |
Servatrice * | _server, |
|
|
int | _numberPools, |
|
|
const QSqlDatabase & | _sqlDatabase, |
|
|
QObject * | parent = nullptr ) |
◆ ~Servatrice_WebsocketGameServer()
| Servatrice_WebsocketGameServer::~Servatrice_WebsocketGameServer |
( |
| ) |
|
|
override |
◆ findLeastUsedConnectionPool()
◆ onNewConnection
| void Servatrice_WebsocketGameServer::onNewConnection |
( |
| ) |
|
|
protectedslot |
◆ connectionPools
◆ server
| Servatrice* Servatrice_WebsocketGameServer::server |
|
private |
The documentation for this class was generated from the following files: