#include <servers_settings.h>
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| int | getPreviousHostLogin () |
| int | getPrevioushostindex (const QString &) |
| QStringList | getPreviousHostList () |
| QString | getPrevioushostName () |
| QString | getHostname (QString defaultHost=SERVERSETTINGS_DEFAULT_HOST) |
| QString | getPort (QString defaultPort=SERVERSETTINGS_DEFAULT_PORT) |
| QString | getPlayerName (QString defaultName="") |
| QString | getFPHostname (QString defaultHost=SERVERSETTINGS_DEFAULT_HOST) |
| QString | getFPPort (QString defaultPort=SERVERSETTINGS_DEFAULT_PORT) |
| QString | getFPPlayerName (QString defaultName="") |
| QString | getPassword () |
| QString | getSaveName (QString defaultname="") |
| QString | getSite (QString defaultName="") |
| bool | getSavePassword () |
| int | getAutoConnect () |
| void | setPreviousHostLogin (int previous) |
| void | setPrevioushostName (const QString &) |
| void | setPreviousHostList (QStringList list) |
| void | setAutoConnect (int autoconnect) |
| void | setSite (QString site) |
| void | setFPHostName (QString hostname) |
| void | setFPPort (QString port) |
| void | setFPPlayerName (QString playerName) |
| void | addNewServer (const QString &saveName, const QString &serv, const QString &port, const QString &username, const QString &password, bool savePassword, const QString &site=QString()) |
| void | removeServer (QString servAddr) |
| bool | updateExistingServer (QString saveName, QString serv, QString port, QString username, QString password, bool savePassword, QString site=QString()) |
| bool | updateExistingServerWithoutLoss (QString saveName, QString serv=QString(), QString port=QString(), QString site=QString()) |
| void | setClearDebugLogStatus (bool abIsChecked) |
| bool | getClearDebugLogStatus (bool abDefaultValue) |
| | SettingsManager (const QString &settingPath, const QString &defaultGroup=QString(), const QString &defaultSubGroup=QString(), QObject *parent=nullptr) |
| QVariant | getValue (const QString &name) |
| QVariant | getValue (const QString &name, const QString &group, const QString &subGroup=QString()) |
| void | sync () |
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| void | setValue (const QVariant &value, const QString &name) |
| void | setValue (const QVariant &value, const QString &name, const QString &group, const QString &subGroup=QString()) |
| void | deleteValue (const QString &name) |
| void | deleteValue (const QString &name, const QString &group, const QString &subGroup=QString()) |
| QSettings | settings |
| QString | defaultGroup |
| QString | defaultSubGroup |
◆ ServersSettings() [1/2]
| ServersSettings::ServersSettings |
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const QString & | settingPath, |
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QObject * | parent = nullptr ) |
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explicitprivate |
◆ ServersSettings() [2/2]
◆ addNewServer()
| void ServersSettings::addNewServer |
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const QString & | saveName, |
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const QString & | serv, |
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const QString & | port, |
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const QString & | username, |
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const QString & | password, |
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bool | savePassword, |
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const QString & | site = QString() ) |
◆ getAutoConnect()
| int ServersSettings::getAutoConnect |
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| ) |
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◆ getClearDebugLogStatus()
| bool ServersSettings::getClearDebugLogStatus |
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bool | abDefaultValue | ) |
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◆ getFPHostname()
◆ getFPPlayerName()
| QString ServersSettings::getFPPlayerName |
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QString | defaultName = "" | ) |
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◆ getFPPort()
◆ getHostname()
◆ getPassword()
| QString ServersSettings::getPassword |
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| ) |
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◆ getPlayerName()
| QString ServersSettings::getPlayerName |
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QString | defaultName = "" | ) |
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◆ getPort()
◆ getPrevioushostindex()
| int ServersSettings::getPrevioushostindex |
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const QString & | saveName | ) |
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◆ getPreviousHostList()
| QStringList ServersSettings::getPreviousHostList |
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| ) |
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◆ getPreviousHostLogin()
| int ServersSettings::getPreviousHostLogin |
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| ) |
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◆ getPrevioushostName()
| QString ServersSettings::getPrevioushostName |
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| ) |
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◆ getSaveName()
| QString ServersSettings::getSaveName |
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QString | defaultname = "" | ) |
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◆ getSavePassword()
| bool ServersSettings::getSavePassword |
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| ) |
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◆ getSite()
| QString ServersSettings::getSite |
( |
QString | defaultName = "" | ) |
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◆ removeServer()
| void ServersSettings::removeServer |
( |
QString | servAddr | ) |
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◆ setAutoConnect()
| void ServersSettings::setAutoConnect |
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int | autoconnect | ) |
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◆ setClearDebugLogStatus()
| void ServersSettings::setClearDebugLogStatus |
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bool | abIsChecked | ) |
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◆ setFPHostName()
| void ServersSettings::setFPHostName |
( |
QString | hostname | ) |
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◆ setFPPlayerName()
| void ServersSettings::setFPPlayerName |
( |
QString | playerName | ) |
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◆ setFPPort()
| void ServersSettings::setFPPort |
( |
QString | port | ) |
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◆ setPreviousHostList()
| void ServersSettings::setPreviousHostList |
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QStringList | list | ) |
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◆ setPreviousHostLogin()
| void ServersSettings::setPreviousHostLogin |
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int | previous | ) |
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◆ setPrevioushostName()
| void ServersSettings::setPrevioushostName |
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const QString & | name | ) |
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◆ setSite()
| void ServersSettings::setSite |
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QString | site | ) |
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◆ updateExistingServer()
| bool ServersSettings::updateExistingServer |
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QString | saveName, |
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QString | serv, |
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QString | port, |
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QString | username, |
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QString | password, |
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bool | savePassword, |
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QString | site = QString() ) |
◆ updateExistingServerWithoutLoss()
| bool ServersSettings::updateExistingServerWithoutLoss |
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QString | saveName, |
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QString | serv = QString(), |
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QString | port = QString(), |
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QString | site = QString() ) |
Will only update fields with new values, ignores empty values
◆ SettingsCache
The documentation for this class was generated from the following files: