Cockatrice
2025-11-30-Development-2.11.0-beta.38
A cross-platform virtual tabletop for multiplayer card games
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move_menu.h
Go to the documentation of this file.
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#ifndef COCKATRICE_MOVE_MENU_H
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#define COCKATRICE_MOVE_MENU_H
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#include <QMenu>
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class
Player
;
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class
MoveMenu
:
public
QMenu
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{
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Q_OBJECT
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public
:
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explicit
MoveMenu
(
Player
*player);
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void
setShortcutsActive
();
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void
retranslateUi
();
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QAction *
aMoveToTopLibrary
=
nullptr
;
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QAction *
aMoveToXfromTopOfLibrary
=
nullptr
;
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QAction *
aMoveToBottomLibrary
=
nullptr
;
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QAction *
aMoveToHand
=
nullptr
;
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QAction *
aMoveToGraveyard
=
nullptr
;
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QAction *
aMoveToExile
=
nullptr
;
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};
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#endif
// COCKATRICE_MOVE_MENU_H
MoveMenu::aMoveToExile
QAction * aMoveToExile
Definition
move_menu.h:27
MoveMenu::aMoveToGraveyard
QAction * aMoveToGraveyard
Definition
move_menu.h:26
MoveMenu::MoveMenu
MoveMenu(Player *player)
Definition
move_menu.cpp:7
MoveMenu::retranslateUi
void retranslateUi()
Definition
move_menu.cpp:55
MoveMenu::aMoveToHand
QAction * aMoveToHand
Definition
move_menu.h:25
MoveMenu::aMoveToBottomLibrary
QAction * aMoveToBottomLibrary
Definition
move_menu.h:23
MoveMenu::aMoveToTopLibrary
QAction * aMoveToTopLibrary
Definition
move_menu.h:21
MoveMenu::aMoveToXfromTopOfLibrary
QAction * aMoveToXfromTopOfLibrary
Definition
move_menu.h:22
MoveMenu::setShortcutsActive
void setShortcutsActive()
Definition
move_menu.cpp:44
Player
Definition
player.h:65
cockatrice
src
game
player
menu
move_menu.h
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