Cockatrice 2026-10-19-Development-3.1.2-beta.2
A virtual tabletop for multiplayer card games
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move_menu.h
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1
6
7#ifndef COCKATRICE_MOVE_MENU_H
8#define COCKATRICE_MOVE_MENU_H
9#include <QMenu>
10#include <qtmetamacros.h>
11
13class QAction;
14
15class MoveMenu : public QMenu
16{
17 Q_OBJECT
18
19public:
20 explicit MoveMenu(PlayerGraphicsItem *player);
21 void setShortcutsActive();
22 void retranslateUi();
23
24 QAction *aMoveToTopLibrary = nullptr;
25 QAction *aMoveToXfromTopOfLibrary = nullptr;
26 QAction *aMoveToBottomLibrary = nullptr;
27
28 QAction *aMoveToHand = nullptr;
29 QAction *aMoveToTable = nullptr;
30 QAction *aMoveToGraveyard = nullptr;
31 QAction *aMoveToExile = nullptr;
32};
33
34#endif // COCKATRICE_MOVE_MENU_H
MoveMenu(PlayerGraphicsItem *player)
Definition move_menu.cpp:13
QAction * aMoveToExile
Definition move_menu.h:31
QAction * aMoveToGraveyard
Definition move_menu.h:30
QAction * aMoveToTable
Definition move_menu.h:29
void retranslateUi()
Definition move_menu.cpp:75
QAction * aMoveToHand
Definition move_menu.h:28
QAction * aMoveToBottomLibrary
Definition move_menu.h:26
QAction * aMoveToTopLibrary
Definition move_menu.h:24
QAction * aMoveToXfromTopOfLibrary
Definition move_menu.h:25
void setShortcutsActive()
Definition move_menu.cpp:63
Definition player_graphics_item.h:39