Cockatrice 2025-11-30-Development-2.11.0-beta.38
A cross-platform virtual tabletop for multiplayer card games
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move_menu.h
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1
6
7#ifndef COCKATRICE_MOVE_MENU_H
8#define COCKATRICE_MOVE_MENU_H
9#include <QMenu>
10
11class Player;
12class MoveMenu : public QMenu
13{
14 Q_OBJECT
15
16public:
17 explicit MoveMenu(Player *player);
18 void setShortcutsActive();
19 void retranslateUi();
20
21 QAction *aMoveToTopLibrary = nullptr;
22 QAction *aMoveToXfromTopOfLibrary = nullptr;
23 QAction *aMoveToBottomLibrary = nullptr;
24
25 QAction *aMoveToHand = nullptr;
26 QAction *aMoveToGraveyard = nullptr;
27 QAction *aMoveToExile = nullptr;
28};
29
30#endif // COCKATRICE_MOVE_MENU_H
QAction * aMoveToExile
Definition move_menu.h:27
QAction * aMoveToGraveyard
Definition move_menu.h:26
MoveMenu(Player *player)
Definition move_menu.cpp:7
void retranslateUi()
Definition move_menu.cpp:55
QAction * aMoveToHand
Definition move_menu.h:25
QAction * aMoveToBottomLibrary
Definition move_menu.h:23
QAction * aMoveToTopLibrary
Definition move_menu.h:21
QAction * aMoveToXfromTopOfLibrary
Definition move_menu.h:22
void setShortcutsActive()
Definition move_menu.cpp:44
Definition player.h:65