Cockatrice 2025-11-30-Development-2.11.0-beta.38
A cross-platform virtual tabletop for multiplayer card games
Loading...
Searching...
No Matches
MoveMenu Class Reference

#include <move_menu.h>

Inheritance diagram for MoveMenu:
[legend]
Collaboration diagram for MoveMenu:
[legend]

Public Member Functions

 MoveMenu (Player *player)
void setShortcutsActive ()
void retranslateUi ()

Public Attributes

QAction * aMoveToTopLibrary = nullptr
QAction * aMoveToXfromTopOfLibrary = nullptr
QAction * aMoveToBottomLibrary = nullptr
QAction * aMoveToHand = nullptr
QAction * aMoveToGraveyard = nullptr
QAction * aMoveToExile = nullptr

Constructor & Destructor Documentation

◆ MoveMenu()

MoveMenu::MoveMenu ( Player * player)
explicit
Here is the call graph for this function:

Member Function Documentation

◆ retranslateUi()

void MoveMenu::retranslateUi ( )
Here is the caller graph for this function:

◆ setShortcutsActive()

void MoveMenu::setShortcutsActive ( )
Here is the call graph for this function:
Here is the caller graph for this function:

Member Data Documentation

◆ aMoveToBottomLibrary

QAction* MoveMenu::aMoveToBottomLibrary = nullptr

◆ aMoveToExile

QAction* MoveMenu::aMoveToExile = nullptr

◆ aMoveToGraveyard

QAction* MoveMenu::aMoveToGraveyard = nullptr

◆ aMoveToHand

QAction* MoveMenu::aMoveToHand = nullptr

◆ aMoveToTopLibrary

QAction* MoveMenu::aMoveToTopLibrary = nullptr

◆ aMoveToXfromTopOfLibrary

QAction* MoveMenu::aMoveToXfromTopOfLibrary = nullptr

The documentation for this class was generated from the following files: