Cockatrice 2025-11-30-Development-2.11.0-beta.38
A cross-platform virtual tabletop for multiplayer card games
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server_remoteuserinterface.h
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1#ifndef SERVER_REMOTEUSERINTERFACE_H
2#define SERVER_REMOTEUSERINTERFACE_H
3
5
7{
8public:
9 Server_RemoteUserInterface(Server *_server, const ServerInfo_User_Container &_userInfoContainer)
10 : Server_AbstractUserInterface(_server, _userInfoContainer)
11 {
12 }
13
15 {
16 return 0;
17 }
18 bool addSaidMessageSize(int /*size*/)
19 {
20 return true;
21 }
22
23 void sendProtocolItem(const Response &item);
24 void sendProtocolItem(const SessionEvent &item);
25 void sendProtocolItem(const GameEventContainer &item);
26 void sendProtocolItem(const RoomEvent &item);
27};
28
29#endif
ServerInfo_User_Container(ServerInfo_User *_userInfo=nullptr)
Definition serverinfo_user_container.cpp:5
Server_AbstractUserInterface(Server *_server)
Definition server_abstractuserinterface.h:28
bool addSaidMessageSize(int)
Definition server_remoteuserinterface.h:18
Server_RemoteUserInterface(Server *_server, const ServerInfo_User_Container &_userInfoContainer)
Definition server_remoteuserinterface.h:9
void sendProtocolItem(const Response &item)
Definition server_remoteuserinterface.cpp:7
int getLastCommandTime() const
Definition server_remoteuserinterface.h:14
Definition server.h:45