Cockatrice 2026-10-19-Development-3.1.2-beta.2
A virtual tabletop for multiplayer card games
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server_remoteuserinterface.h
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1#ifndef SERVER_REMOTEUSERINTERFACE_H
2#define SERVER_REMOTEUSERINTERFACE_H
3
5
6class Server;
8
10{
11public:
12 Server_RemoteUserInterface(Server *_server, const ServerInfo_User_Container &_userInfoContainer)
13 : Server_AbstractUserInterface(_server, _userInfoContainer)
14 {
15 }
16
18 {
19 return 0;
20 }
21 bool addSaidMessageSize(int /*size*/)
22 {
23 return true;
24 }
25
26 void sendProtocolItem(const Response &item);
27 void sendProtocolItem(const SessionEvent &item);
28 void sendProtocolItem(const GameEventContainer &item);
29 void sendProtocolItem(const RoomEvent &item);
30};
31
32#endif
Definition serverinfo_user_container.h:7
ServerInfo_User_Container(ServerInfo_User *_userInfo=nullptr)
Definition serverinfo_user_container.cpp:5
Server_AbstractUserInterface(Server *_server)
Definition server_abstractuserinterface.h:36
bool addSaidMessageSize(int)
Definition server_remoteuserinterface.h:21
Server_RemoteUserInterface(Server *_server, const ServerInfo_User_Container &_userInfoContainer)
Definition server_remoteuserinterface.h:12
void sendProtocolItem(const Response &item)
Definition server_remoteuserinterface.cpp:7
int getLastCommandTime() const
Definition server_remoteuserinterface.h:17
Definition server.h:48
Definition game_event_container.proto:4
Definition response.proto:11
Definition room_event.proto:2
Definition session_event.proto:2