Cockatrice 2025-11-30-Development-2.11.0-beta.38
A cross-platform virtual tabletop for multiplayer card games
Loading...
Searching...
No Matches
pt_menu.h
Go to the documentation of this file.
1
6
7#ifndef COCKATRICE_PT_MENU_H
8#define COCKATRICE_PT_MENU_H
9#include <QMenu>
10
11class Player;
12class PtMenu : public QMenu
13{
14
15 Q_OBJECT
16
17public:
18 explicit PtMenu(Player *player);
19 void retranslateUi();
20 void setShortcutsActive();
21
22 QAction *aIncP = nullptr;
23 QAction *aDecP = nullptr;
24 QAction *aFlowP = nullptr;
25 QAction *aIncT = nullptr;
26 QAction *aDecT = nullptr;
27 QAction *aFlowT = nullptr;
28
29 QAction *aIncPT = nullptr;
30 QAction *aDecPT = nullptr;
31 QAction *aSetPT = nullptr;
32 QAction *aResetPT = nullptr;
33};
34
35#endif // COCKATRICE_PT_MENU_H
Definition player.h:65
PtMenu(Player *player)
Definition pt_menu.cpp:6
QAction * aIncPT
Definition pt_menu.h:29
void setShortcutsActive()
Definition pt_menu.cpp:64
QAction * aFlowT
Definition pt_menu.h:27
QAction * aResetPT
Definition pt_menu.h:32
QAction * aFlowP
Definition pt_menu.h:24
QAction * aIncT
Definition pt_menu.h:25
QAction * aIncP
Definition pt_menu.h:22
QAction * aDecP
Definition pt_menu.h:23
QAction * aDecPT
Definition pt_menu.h:30
QAction * aSetPT
Definition pt_menu.h:31
QAction * aDecT
Definition pt_menu.h:26
void retranslateUi()
Definition pt_menu.cpp:50