Cockatrice 2026-10-19-Development-3.1.2-beta.2
A virtual tabletop for multiplayer card games
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pt_menu.h
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1
6
7#ifndef COCKATRICE_PT_MENU_H
8#define COCKATRICE_PT_MENU_H
9#include <QMenu>
10#include <qtmetamacros.h>
11
13class QAction;
14
15class PtMenu : public QMenu
16{
17
18 Q_OBJECT
19
20public:
21 explicit PtMenu(PlayerGraphicsItem *player);
22 void retranslateUi();
23 void setShortcutsActive();
24
25 QAction *aIncP = nullptr;
26 QAction *aDecP = nullptr;
27 QAction *aFlowP = nullptr;
28 QAction *aIncT = nullptr;
29 QAction *aDecT = nullptr;
30 QAction *aFlowT = nullptr;
31
32 QAction *aIncPT = nullptr;
33 QAction *aDecPT = nullptr;
34 QAction *aSetPT = nullptr;
35 QAction *aResetPT = nullptr;
36};
37
38#endif // COCKATRICE_PT_MENU_H
Definition player_graphics_item.h:39
QAction * aIncPT
Definition pt_menu.h:32
void setShortcutsActive()
Definition pt_menu.cpp:80
QAction * aFlowT
Definition pt_menu.h:30
QAction * aResetPT
Definition pt_menu.h:35
QAction * aFlowP
Definition pt_menu.h:27
QAction * aIncT
Definition pt_menu.h:28
QAction * aIncP
Definition pt_menu.h:25
QAction * aDecP
Definition pt_menu.h:26
QAction * aDecPT
Definition pt_menu.h:33
PtMenu(PlayerGraphicsItem *player)
Definition pt_menu.cpp:12
QAction * aSetPT
Definition pt_menu.h:34
QAction * aDecT
Definition pt_menu.h:29
void retranslateUi()
Definition pt_menu.cpp:66