Cockatrice
2025-11-30-Development-2.11.0-beta.38
A cross-platform virtual tabletop for multiplayer card games
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pt_menu.h
Go to the documentation of this file.
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#ifndef COCKATRICE_PT_MENU_H
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#define COCKATRICE_PT_MENU_H
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#include <QMenu>
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class
Player
;
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class
PtMenu
:
public
QMenu
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{
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Q_OBJECT
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public
:
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explicit
PtMenu
(
Player
*player);
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void
retranslateUi
();
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void
setShortcutsActive
();
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QAction *
aIncP
=
nullptr
;
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QAction *
aDecP
=
nullptr
;
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QAction *
aFlowP
=
nullptr
;
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QAction *
aIncT
=
nullptr
;
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QAction *
aDecT
=
nullptr
;
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QAction *
aFlowT
=
nullptr
;
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QAction *
aIncPT
=
nullptr
;
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QAction *
aDecPT
=
nullptr
;
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QAction *
aSetPT
=
nullptr
;
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QAction *
aResetPT
=
nullptr
;
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};
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#endif
// COCKATRICE_PT_MENU_H
Player
Definition
player.h:65
PtMenu::PtMenu
PtMenu(Player *player)
Definition
pt_menu.cpp:6
PtMenu::aIncPT
QAction * aIncPT
Definition
pt_menu.h:29
PtMenu::setShortcutsActive
void setShortcutsActive()
Definition
pt_menu.cpp:64
PtMenu::aFlowT
QAction * aFlowT
Definition
pt_menu.h:27
PtMenu::aResetPT
QAction * aResetPT
Definition
pt_menu.h:32
PtMenu::aFlowP
QAction * aFlowP
Definition
pt_menu.h:24
PtMenu::aIncT
QAction * aIncT
Definition
pt_menu.h:25
PtMenu::aIncP
QAction * aIncP
Definition
pt_menu.h:22
PtMenu::aDecP
QAction * aDecP
Definition
pt_menu.h:23
PtMenu::aDecPT
QAction * aDecPT
Definition
pt_menu.h:30
PtMenu::aSetPT
QAction * aSetPT
Definition
pt_menu.h:31
PtMenu::aDecT
QAction * aDecT
Definition
pt_menu.h:26
PtMenu::retranslateUi
void retranslateUi()
Definition
pt_menu.cpp:50
cockatrice
src
game
player
menu
pt_menu.h
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