Cockatrice 2025-11-30-Development-2.11.0-beta.38
A cross-platform virtual tabletop for multiplayer card games
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PtMenu Class Reference

#include <pt_menu.h>

Inheritance diagram for PtMenu:
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Public Member Functions

 PtMenu (Player *player)
void retranslateUi ()
void setShortcutsActive ()

Public Attributes

QAction * aIncP = nullptr
QAction * aDecP = nullptr
QAction * aFlowP = nullptr
QAction * aIncT = nullptr
QAction * aDecT = nullptr
QAction * aFlowT = nullptr
QAction * aIncPT = nullptr
QAction * aDecPT = nullptr
QAction * aSetPT = nullptr
QAction * aResetPT = nullptr

Constructor & Destructor Documentation

◆ PtMenu()

PtMenu::PtMenu ( Player * player)
explicit
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Member Function Documentation

◆ retranslateUi()

void PtMenu::retranslateUi ( )
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◆ setShortcutsActive()

void PtMenu::setShortcutsActive ( )
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Member Data Documentation

◆ aDecP

QAction* PtMenu::aDecP = nullptr

◆ aDecPT

QAction* PtMenu::aDecPT = nullptr

◆ aDecT

QAction* PtMenu::aDecT = nullptr

◆ aFlowP

QAction* PtMenu::aFlowP = nullptr

◆ aFlowT

QAction* PtMenu::aFlowT = nullptr

◆ aIncP

QAction* PtMenu::aIncP = nullptr

◆ aIncPT

QAction* PtMenu::aIncPT = nullptr

◆ aIncT

QAction* PtMenu::aIncT = nullptr

◆ aResetPT

QAction* PtMenu::aResetPT = nullptr

◆ aSetPT

QAction* PtMenu::aSetPT = nullptr

The documentation for this class was generated from the following files: