#include <abstract_game.h>
◆ AbstractGame()
| AbstractGame::AbstractGame |
( |
TabGame * | tab | ) |
|
|
explicit |
◆ getActiveCard()
| CardItem * AbstractGame::getActiveCard |
( |
| ) |
const |
|
inline |
◆ getCard()
| CardItem * AbstractGame::getCard |
( |
int | playerId, |
|
|
const QString & | zoneName, |
|
|
int | cardId ) const |
◆ getClientForPlayer()
| AbstractClient * AbstractGame::getClientForPlayer |
( |
int | playerId | ) |
const |
◆ getGameEventHandler()
◆ getGameMetaInfo()
◆ getGameState()
| GameState * AbstractGame::getGameState |
( |
| ) |
const |
|
inline |
◆ getPlayerManager()
◆ getTab()
| TabGame * AbstractGame::getTab |
( |
| ) |
const |
|
inline |
◆ isHost()
| bool AbstractGame::isHost |
( |
| ) |
const |
◆ loadReplay()
| void AbstractGame::loadReplay |
( |
GameReplay * | replay | ) |
|
◆ setActiveCard()
| void AbstractGame::setActiveCard |
( |
CardItem * | card | ) |
|
◆ activeCard
◆ gameEventHandler
◆ gameMetaInfo
◆ gameState
◆ playerManager
◆ tab
The documentation for this class was generated from the following files: