Cockatrice 2026-06-01-Development-3.1.0-beta.3
A virtual tabletop for multiplayer card games
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counter_general.h
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1
6
7#ifndef COUNTER_GENERAL_H
8#define COUNTER_GENERAL_H
9
10#include "abstract_counter.h"
11
13{
14 Q_OBJECT
15
16public:
19 bool useNameForShortcut = false,
20 QGraphicsItem *parent = nullptr);
21 QRectF boundingRect() const override;
22 void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
23};
24
25#endif
AbstractCounter(CounterState *state, PlayerLogic *player, bool shownInCounterArea, bool useNameForShortcut=false, QGraphicsItem *parent=nullptr)
Definition abstract_counter.cpp:20
PlayerLogic * player
Definition abstract_counter.h:29
bool useNameForShortcut
Definition abstract_counter.h:36
Definition counter_state.h:10
GeneralCounter(CounterState *state, PlayerLogic *player, bool useNameForShortcut=false, QGraphicsItem *parent=nullptr)
Definition counter_general.cpp:8
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override
Definition counter_general.cpp:19
QRectF boundingRect() const override
Definition counter_general.cpp:14
Definition player_logic.h:65