6#include <QGraphicsScene>
8#include <QLoggingCategory>
13inline Q_LOGGING_CATEGORY(GameScenePlayerAdditionRemovalLog,
"game_scene.player_addition_removal");
171 void toggleZoneView(
Player *player,
const QString &zoneName,
int numberCards,
bool isReversed =
false);
176 const QList<const ServerInfo_Card *> &cardList,
177 bool withWritePermission);
Definition abstract_card_item.h:22
Definition card_item.h:29
Definition card_zone_logic.h:26
Definition card_zone.h:26
qreal calculateNewSceneWidth(const QSize &newSize, qreal minWidth) const
Calculates new scene width considering window aspect ratio.
Definition game_scene.cpp:296
static int determineColumnCount(int playerCount)
Determines the number of columns to display players in.
Definition game_scene.cpp:206
void removeZoneView(ZoneViewWidget *item)
Removes a zone view widget from the scene.
Definition game_scene.cpp:444
QList< Player * > rotatePlayers(const QList< Player * > &players, int firstPlayerIndex) const
Rotates the list of players for layout.
Definition game_scene.cpp:193
void toggleZoneView(Player *player, const QString &zoneName, int numberCards, bool isReversed=false)
Toggles a zone view for a player.
Definition game_scene.cpp:396
void startRubberBand(const QPointF &selectionOrigin)
Definition game_scene.cpp:518
static CardZone * findTopmostZone(const QList< QGraphicsItem * > &items)
Definition game_scene.cpp:352
void timerEvent(QTimerEvent *event) override
Definition game_scene.cpp:490
PhasesToolbar * phasesToolbar
Toolbar showing game phases.
Definition game_scene.h:43
QList< qreal > calculateMinWidthByColumn() const
Computes the minimum width for each column based on player minimum widths.
Definition game_scene.cpp:278
void addPlayer(Player *player)
Adds a player to the scene and stores their graphics item.
Definition game_scene.cpp:66
void updateHoveredCard(CardItem *newCard)
Definition game_scene.cpp:343
void clearViews()
Closes all zone views.
Definition game_scene.cpp:453
QTransform getViewTransform() const
Definition game_scene.cpp:470
static CardItem * findTopmostCardInZone(const QList< QGraphicsItem * > &items, CardZone *zone)
Definition game_scene.cpp:360
static const int playerAreaSpacing
Space between player areas.
Definition game_scene.h:41
QSize viewSize
Current view size.
Definition game_scene.h:47
void stopRubberBand()
Definition game_scene.cpp:528
void closeMostRecentZoneView()
Closes the most recently added zone view.
Definition game_scene.cpp:462
bool event(QEvent *event) override
Definition game_scene.cpp:482
~GameScene() override
Definition game_scene.cpp:39
QList< Player * > collectActivePlayers(int &firstPlayerIndex) const
Collects all active (non-conceded) players.
Definition game_scene.cpp:166
void resizeRubberBand(const QPointF &cursorPoint)
Definition game_scene.cpp:523
int playerRotation
Rotation offset for player layout.
Definition game_scene.h:51
QPointer< CardItem > hoveredCard
Currently hovered card.
Definition game_scene.h:48
void retranslateUi()
Updates localized text in all zone views.
Definition game_scene.cpp:54
void registerAnimationItem(AbstractCardItem *card)
Definition game_scene.cpp:502
void processViewSizeChange(const QSize &newSize)
Handles view resize and redistributes player positions.
Definition game_scene.cpp:144
QList< QList< PlayerGraphicsItem * > > playersByColumn
Players organized by column.
Definition game_scene.h:45
void sigResizeRubberBand(const QPointF &cursorPoint)
void adjustPlayerRotation(int rotationAdjustment)
Adjusts the global rotation offset for player layout.
Definition game_scene.cpp:101
void unregisterAnimationItem(AbstractCardItem *card)
Definition game_scene.cpp:509
QBasicTimer * animationTimer
Timer for card animations.
Definition game_scene.h:49
void removePlayer(Player *player)
Removes a player from the scene.
Definition game_scene.cpp:81
QTransform getViewportTransform() const
Definition game_scene.cpp:475
QSizeF computeSceneSizeAndPlayerLayout(const QList< Player * > &playersPlaying, int columns)
Computes layout positions and scene size based on players and columns.
Definition game_scene.cpp:224
void resizeColumnsAndPlayers(const QList< qreal > &minWidthByColumn, qreal newWidth)
Resizes columns and distributes extra width to players.
Definition game_scene.cpp:316
void addRevealedZoneView(Player *player, CardZoneLogic *zone, const QList< const ServerInfo_Card * > &cardList, bool withWritePermission)
Adds a revealed zone view (for shown cards).
Definition game_scene.cpp:428
QList< ZoneViewWidget * > zoneViews
Active zone view widgets.
Definition game_scene.h:46
void rearrange()
Recomputes the layout of players and the scene size.
Definition game_scene.cpp:118
QSet< CardItem * > cardsToAnimate
Cards currently animating.
Definition game_scene.h:50
void sigStartRubberBand(const QPointF &selectionOrigin)
GameScene(PhasesToolbar *_phasesToolbar, QObject *parent=nullptr)
Constructs the GameScene.
Definition game_scene.cpp:28
QList< PlayerGraphicsItem * > players
All player graphics items.
Definition game_scene.h:44
void updateHover(const QPointF &scenePos)
Updates which card is currently hovered based on scene coordinates.
Definition game_scene.cpp:334
Definition player_graphics_item.h:22
Q_LOGGING_CATEGORY(GameSceneLog, "game_scene")