10#include <QGraphicsScene>
13#include <QLoggingCategory>
17inline Q_LOGGING_CATEGORY(GameScenePlayerAdditionRemovalLog,
"game_scene.player_addition_removal");
57 QHash<QObject *, QMetaObject::Connection>
144 QList<PlayerLogic *>
rotatePlayers(
const QList<PlayerLogic *> &players,
int firstPlayerIndex)
const;
221 const QList<const ServerInfo_Card *> &
cardList,
222 bool withWritePermission);
236 void addArrow(QSharedPointer<ArrowData> data);
Interface for scene items driven by GameScene's shared animation timer.
Definition abstract_card_item.h:21
Definition arrow_registry.h:27
Definition card_item.h:27
Definition card_zone_logic.h:26
Definition card_zone.h:26
void onCardRightClicked(AbstractCardItem *card, QPoint screenPos)
Definition game_scene.cpp:122
qreal calculateNewSceneWidth(const QSize &newSize, qreal minWidth) const
Calculates new scene width considering window aspect ratio.
Definition game_scene.cpp:450
static int determineColumnCount(int playerCount)
Determines the number of columns to display players in.
Definition game_scene.cpp:358
void toggleZoneView(PlayerLogic *player, const QString &zoneName, int numberCards, bool isReversed=false)
Toggles a zone view for a player.
Definition game_scene.cpp:665
void removeZoneView(ZoneViewWidget *item)
Removes a zone view widget from the scene.
Definition game_scene.cpp:714
void removePlayer(PlayerLogic *player)
Removes a player from the scene.
Definition game_scene.cpp:218
QList< CardItem * > selectedCards() const
Gets all selected CardItems.
Definition game_scene.cpp:90
void requestArrowDeletion(int playerId, int arrowId)
Queues up arrow deletion but doesn't directly modify the scene.
Definition game_scene.cpp:538
QList< PlayerLogic * > collectActivePlayers(int &firstPlayerIndex) const
Collects all active (non-conceded) players.
Definition game_scene.cpp:316
QHash< QObject *, IAnimatedItem * > animatedItems
Items currently animating.
Definition game_scene.h:56
QSizeF computeSceneSizeAndPlayerLayout(const QList< PlayerLogic * > &playersPlaying, int columns)
Computes layout positions and scene size based on players and columns.
Definition game_scene.cpp:376
void resizeRubberBand(const QPointF &cursorPoint, int selectedCount)
Definition game_scene.cpp:825
QList< PlayerLogic * > rotatePlayers(const QList< PlayerLogic * > &players, int firstPlayerIndex) const
Rotates the list of players for layout.
Definition game_scene.cpp:343
void startRubberBand(const QPointF &selectionOrigin)
Definition game_scene.cpp:820
static CardZone * findTopmostZone(const QList< QGraphicsItem * > &items)
Finds the topmost card zone under the cursor.
Definition game_scene.cpp:616
void timerEvent(QTimerEvent *event) override
Handles animation timer updates.
Definition game_scene.cpp:765
PhasesToolbar * phasesToolbar
Toolbar showing game phases.
Definition game_scene.h:48
QList< qreal > calculateMinWidthByColumn() const
Computes the minimum width for each column based on player minimum widths.
Definition game_scene.cpp:431
void updateHoveredCard(CardItem *newCard)
Updates hovered card highlighting.
Definition game_scene.cpp:589
void clearViews()
Closes all zone views.
Definition game_scene.cpp:723
void deleteArrow(int playerId, int arrowId)
Definition game_scene.cpp:531
void onCardZoneChanged(CardItem *card, bool sameZone)
Definition game_scene.cpp:545
QTransform getViewTransform() const
Definition game_scene.cpp:742
static CardItem * findTopmostCardInZone(const QList< QGraphicsItem * > &items, CardZone *zone)
Finds the topmost card in a given zone, considering attachments and Z-order.
Definition game_scene.cpp:626
void beginCardHover(CardItem *card)
Activates hover state and escapes the card from its clip container so hover scaling is visible beyond...
Definition game_scene.cpp:600
void clearArrowsForPlayer(int playerId)
Definition game_scene.cpp:562
void arrowDeletionRequested(int creatorId, int arrowId)
void addRevealedZoneView(PlayerLogic *player, CardZoneLogic *zone, const QList< const ServerInfo_Card * > &cardList, bool withWritePermission)
Adds a revealed zone view (for shown cards).
Definition game_scene.cpp:698
void playSelectedFaceDown(AbstractCardItem *card)
Definition game_scene.cpp:154
void unregisterAnimationItem(IAnimatedItem *item)
Unregisters an item from animation updates.
Definition game_scene.cpp:801
static const int playerAreaSpacing
Space between player areas.
Definition game_scene.h:46
void registerAnimationItem(IAnimatedItem *item)
Registers an item for animation updates with the shared scene timer.
Definition game_scene.cpp:779
bool needsReArrange
Pending rearrange requested during a pass.
Definition game_scene.h:61
QSize viewSize
Current view size.
Definition game_scene.h:53
void stopRubberBand()
Definition game_scene.cpp:830
void clearArrowsForPlayerLocally(int playerId)
Definition game_scene.cpp:569
QHash< QObject *, QMetaObject::Connection > animationItemConnections
destroyed->removeAnimatedItem handles per animated item
Definition game_scene.h:58
void closeMostRecentZoneView()
Closes the most recently added zone view.
Definition game_scene.cpp:733
bool event(QEvent *event) override
Handles hover updates.
Definition game_scene.cpp:754
void endCardHover(CardItem *card)
Deactivates hover state and restores the card to its clip container.
Definition game_scene.cpp:608
~GameScene() override
Destructor, cleans up timer and zone views.
Definition game_scene.cpp:45
int playerRotation
Rotation offset for player layout.
Definition game_scene.h:59
QPointer< CardItem > hoveredCard
Currently hovered card.
Definition game_scene.h:54
void retranslateUi()
Updates UI text for all zone views.
Definition game_scene.cpp:83
void processViewSizeChange(const QSize &newSize)
Handles view resize and redistributes player positions.
Definition game_scene.cpp:294
QList< QList< PlayerGraphicsItem * > > playersByColumn
Players organized by column.
Definition game_scene.h:50
void addArrow(QSharedPointer< ArrowData > data)
Directly modifies the scene.
Definition game_scene.cpp:492
QMap< int, PlayerGraphicsItem * > getPlayers() const
Definition game_scene.h:106
void adjustPlayerRotation(int rotationAdjustment)
Adjusts the global rotation offset for player layout.
Definition game_scene.cpp:241
QBasicTimer * animationTimer
Timer for scene animations.
Definition game_scene.h:55
QTransform getViewportTransform() const
Definition game_scene.cpp:747
void addPlayer(PlayerLogic *player)
Adds a player to the scene and stores their graphics item.
Definition game_scene.cpp:182
PlayerGraphicsItem * viewForPlayer(int playerId)
Definition game_scene.h:111
QMap< int, PlayerGraphicsItem * > playerViews
ID lookup for player graphics items.
Definition game_scene.h:49
void resizeColumnsAndPlayers(const QList< qreal > &minWidthByColumn, qreal newWidth)
Resizes columns and distributes extra width to players.
Definition game_scene.cpp:470
void hideSelected(AbstractCardItem *card)
Definition game_scene.cpp:165
void playSelected(AbstractCardItem *card)
Definition game_scene.cpp:143
void removeAnimatedItem(QObject *item)
Removes a destroyed item from the animation set.
Definition game_scene.cpp:809
ArrowRegistry arrowRegistry
ID registry for arrow graphics items.
Definition game_scene.h:51
QList< ZoneViewWidget * > zoneViews
Active zone view widgets.
Definition game_scene.h:52
void sigResizeRubberBand(const QPointF &cursorPoint, int selectedCount)
bool rearranging
Guard against re-entrant rearrange.
Definition game_scene.h:60
void rearrange()
Recomputes the layout of players and the scene size.
Definition game_scene.cpp:258
void sigStartRubberBand(const QPointF &selectionOrigin)
GameScene(PhasesToolbar *_phasesToolbar, QObject *parent=nullptr)
Constructs the GameScene.
Definition game_scene.cpp:34
void updateHover(const QPointF &scenePos)
Updates which card is currently hovered based on scene coordinates.
Definition game_scene.cpp:580
void onCardSelectionChanged(AbstractCardItem *card, bool selected)
Definition game_scene.cpp:102
Definition animated_item.h:15
Definition player_graphics_item.h:26
Definition player_logic.h:65
static QString cardList(const QList< CommanderSpellbookCardResult > &cards, int max=5)
Definition commander_spellbook_bracket_explainer.cpp:3
Q_LOGGING_CATEGORY(GameSceneLog, "game_scene")
Definition serverinfo_card.proto:5