Cockatrice 2026-04-21-Development-2.11.0-beta.61
A virtual tabletop for multiplayer card games
Loading...
Searching...
No Matches
sideboard_menu.h
Go to the documentation of this file.
1
6
7#ifndef COCKATRICE_SIDEBOARD_MENU_H
8#define COCKATRICE_SIDEBOARD_MENU_H
9
11
12#include <QMenu>
13
14class Player;
15class SideboardMenu : public QMenu, public AbstractPlayerComponent
16{
17 Q_OBJECT
18
19public:
20 explicit SideboardMenu(Player *player, QMenu *playerMenu);
21 void retranslateUi() override;
22 void setShortcutsActive() override;
23 void setShortcutsInactive() override;
24
25private:
27
29};
30
31#endif // COCKATRICE_SIDEBOARD_MENU_H
Polymorphic interface for player-bound UI components managed by PlayerMenu.
Interface for player-bound UI components that need shortcut and translation lifecycle management.
Definition abstract_player_component.h:18
Definition player.h:66
void setShortcutsActive() override
Bind keyboard shortcuts. Called when this player gains focus.
Definition sideboard_menu.cpp:24
void retranslateUi() override
Retranslate all user-visible strings. Called on language change.
Definition sideboard_menu.cpp:18
void setShortcutsInactive() override
Unbind keyboard shortcuts. Called when this player loses focus.
Definition sideboard_menu.cpp:31
SideboardMenu(Player *player, QMenu *playerMenu)
Definition sideboard_menu.cpp:6
QAction * aViewSideboard
Definition sideboard_menu.h:28
Player * player
Definition sideboard_menu.h:26