Cockatrice 2026-06-01-Development-3.1.0-beta.3
A virtual tabletop for multiplayer card games
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sideboard_menu.h
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1
6
7#ifndef COCKATRICE_SIDEBOARD_MENU_H
8#define COCKATRICE_SIDEBOARD_MENU_H
9
11
12#include <QMenu>
13
14class PlayerLogic;
15class SideboardMenu : public QMenu, public AbstractPlayerComponent
16{
17 Q_OBJECT
18
19public:
20 explicit SideboardMenu(PlayerLogic *player, QMenu *playerMenu);
21 void retranslateUi() override;
22 void setShortcutsActive() override;
23 void setShortcutsInactive() override;
24
25private:
27
29};
30
31#endif // COCKATRICE_SIDEBOARD_MENU_H
Polymorphic interface for player-bound UI components managed by PlayerMenu.
Interface for player-bound UI components that need shortcut and translation lifecycle management.
Definition abstract_player_component.h:18
Definition player_logic.h:65
void setShortcutsActive() override
Bind keyboard shortcuts. Called when this player gains focus.
Definition sideboard_menu.cpp:24
SideboardMenu(PlayerLogic *player, QMenu *playerMenu)
Definition sideboard_menu.cpp:6
PlayerLogic * player
Definition sideboard_menu.h:26
void retranslateUi() override
Retranslate all user-visible strings. Called on language change.
Definition sideboard_menu.cpp:18
void setShortcutsInactive() override
Unbind keyboard shortcuts. Called when this player loses focus.
Definition sideboard_menu.cpp:31
QAction * aViewSideboard
Definition sideboard_menu.h:28