Cockatrice 2026-04-21-Development-2.11.0-beta.61
A virtual tabletop for multiplayer card games
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SideboardMenu Class Reference

#include <sideboard_menu.h>

Inheritance diagram for SideboardMenu:
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Collaboration diagram for SideboardMenu:
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Public Member Functions

 SideboardMenu (Player *player, QMenu *playerMenu)
void retranslateUi () override
 Retranslate all user-visible strings. Called on language change.
void setShortcutsActive () override
 Bind keyboard shortcuts. Called when this player gains focus.
void setShortcutsInactive () override
 Unbind keyboard shortcuts. Called when this player loses focus.
Public Member Functions inherited from AbstractPlayerComponent
virtual ~AbstractPlayerComponent ()=default

Private Attributes

Playerplayer
QAction * aViewSideboard

Constructor & Destructor Documentation

◆ SideboardMenu()

SideboardMenu::SideboardMenu ( Player * player,
QMenu * playerMenu )
explicit
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Member Function Documentation

◆ retranslateUi()

void SideboardMenu::retranslateUi ( )
overridevirtual

Retranslate all user-visible strings. Called on language change.

Implements AbstractPlayerComponent.

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◆ setShortcutsActive()

void SideboardMenu::setShortcutsActive ( )
overridevirtual

Bind keyboard shortcuts. Called when this player gains focus.

Implements AbstractPlayerComponent.

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◆ setShortcutsInactive()

void SideboardMenu::setShortcutsInactive ( )
overridevirtual

Unbind keyboard shortcuts. Called when this player loses focus.

Implements AbstractPlayerComponent.

Member Data Documentation

◆ aViewSideboard

QAction* SideboardMenu::aViewSideboard
private

◆ player

Player* SideboardMenu::player
private

The documentation for this class was generated from the following files: