#include <server_player_reference.h>
◆ PlayerReference()
| PlayerReference::PlayerReference |
( |
int | _roomId, |
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int | _gameId, |
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int | _playerId ) |
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inline |
◆ getGameId()
| int PlayerReference::getGameId |
( |
| ) |
const |
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inline |
◆ getPlayerId()
| int PlayerReference::getPlayerId |
( |
| ) |
const |
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inline |
◆ getRoomId()
| int PlayerReference::getRoomId |
( |
| ) |
const |
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inline |
◆ operator==()
◆ gameId
| int PlayerReference::gameId |
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private |
◆ playerId
| int PlayerReference::playerId |
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private |
◆ roomId
| int PlayerReference::roomId |
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private |
The documentation for this class was generated from the following file: