8#ifndef COCKATRICE_PLAYER_ACTIONS_H
9#define COCKATRICE_PLAYER_ACTIONS_H
18#include <libcockatrice/protocol/pb/card_attributes.pb.h>
29class Command_MoveCard;
30class GameEventContext;
59 CardAttribute attribute,
60 const QString &avalue,
62 EventProcessingOptions options);
140 void actIncPT(
int deltaP,
int deltaT);
181 const QString &dbCardName,
183 bool persistent =
false);
191 QVariantList
parsePT(
const QString &pt);
QSharedPointer< CardInfo > CardInfoPtr
Definition card_info.cpp:20
Definition card_item.h:29
Represents a relationship between two cards.
Definition card_relation.h:24
Definition filter_string.h:34
Definition pending_command.h:15
void actRevealLibrary(int revealToPlayerId)
Definition player_actions.cpp:1704
void moveOneCardUntil(CardItem *card)
Definition player_actions.cpp:494
void actLendLibrary(int lendToPlayerId)
Definition player_actions.cpp:1715
void setLastToken(CardInfoPtr cardInfo)
Definition player_actions.cpp:895
void actCreatePredefinedToken()
Definition player_actions.cpp:919
void actShuffleTop()
Definition player_actions.cpp:244
void playSelectedCards(bool faceDown=false)
Definition player_actions.cpp:1619
void actAlwaysLookAtTopCard()
Definition player_actions.cpp:210
void actSetAnnotation()
Definition player_actions.cpp:1476
void actDrawBottomCard()
Definition player_actions.cpp:743
void sendGameCommand(PendingCommand *pend)
Definition player_actions.cpp:1984
void actIncT()
Definition player_actions.cpp:1436
void actAttach()
Definition player_actions.cpp:1513
void actSortHand()
Definition player_actions.cpp:163
void actUndoDraw()
Definition player_actions.cpp:352
void createCard(const CardItem *sourceCard, const QString &dbCardName, CardRelationType attach=CardRelationType::DoesNotAttach, bool persistent=false)
Definition player_actions.cpp:1071
void actMoveTopCardToExile()
Definition player_actions.cpp:390
QTimer * moveTopCardTimer
Definition player_actions.h:173
void actViewBottomCards()
Definition player_actions.cpp:188
void actMoveBottomCardToTop()
Definition player_actions.cpp:673
CardsToReveal
Definition player_actions.h:45
@ RANDOM_CARD_FROM_ZONE
Definition player_actions.h:46
void actDecPT()
Definition player_actions.cpp:1451
bool isMovingCardsUntil() const
Definition player_actions.h:67
void actMoveTopCardToPlay()
Definition player_actions.cpp:545
int defaultNumberTopCardsToPlaceBelow
Definition player_actions.h:165
Player * player
Definition player_actions.h:162
QVariantList parsePT(const QString &pt)
Definition player_actions.cpp:1325
void actMulligan()
Definition player_actions.cpp:309
void actMoveBottomCardToPlay()
Definition player_actions.cpp:790
void actShuffle()
Definition player_actions.cpp:239
void actMoveTopCardToBottom()
Definition player_actions.cpp:530
void playCard(CardItem *c, bool faceDown)
Definition player_actions.cpp:43
void actCreateAnotherToken()
Definition player_actions.cpp:874
void actUnattach()
Definition player_actions.cpp:1523
void actIncPT()
Definition player_actions.cpp:1446
void actViewRfg()
Definition player_actions.cpp:229
void actDrawCard()
Definition player_actions.cpp:302
void actDrawBottomCards()
Definition player_actions.cpp:758
void actMoveBottomCardsToGrave()
Definition player_actions.cpp:609
void actRollDie()
Definition player_actions.cpp:838
int lastTokenTableRow
Definition player_actions.h:170
void cmdSetBottomCard(Command_MoveCard &cmd)
Definition player_actions.cpp:365
void actReveal(QAction *action)
Definition player_actions.cpp:1660
int defaultNumberTopCards
Definition player_actions.h:164
void actRevealRandomHandCard(int revealToPlayerId)
Definition player_actions.cpp:1692
void actCardCounterTrigger()
Definition player_actions.cpp:1541
int movingCardsUntilNumberOfHits
Definition player_actions.h:175
void logSetAnnotation(Player *player, CardItem *card, QString newAnnotation)
void actMoveTopCardToPlayFaceDown()
Definition player_actions.cpp:560
void actMoveTopCardsUntil()
Definition player_actions.cpp:469
void actSayMessage()
Definition player_actions.cpp:1142
int defaultNumberBottomCards
Definition player_actions.h:166
void actMoveCardXCardsFromTop()
Definition player_actions.cpp:1205
void actViewLibrary()
Definition player_actions.cpp:133
void actFlowT()
Definition player_actions.cpp:1461
void actCreateAllRelatedCards()
Definition player_actions.cpp:954
void cardMenuAction()
Definition player_actions.cpp:1753
void actDecP()
Definition player_actions.cpp:1431
void actSelectRow()
Definition player_actions.cpp:719
int defaultNumberDieRoll
Definition player_actions.h:167
void actHide()
Definition player_actions.cpp:1650
void actIncP()
Definition player_actions.cpp:1426
void actUntapAll()
Definition player_actions.cpp:828
TokenInfo lastTokenInfo
Definition player_actions.h:169
void actMoveTopCardToGrave()
Definition player_actions.cpp:375
void actViewGraveyard()
Definition player_actions.cpp:224
void logSetTapped(Player *player, CardItem *card, bool tapped)
void actDecT()
Definition player_actions.cpp:1441
void actOpenDeckInDeckEditor()
Definition player_actions.cpp:219
void actMoveBottomCardToExile()
Definition player_actions.cpp:594
FilterString movingCardsUntilFilter
Definition player_actions.h:177
void actCreateRelatedCard()
Definition player_actions.cpp:932
int movingCardsUntilCounter
Definition player_actions.h:178
void actMoveTopCardsToExile()
Definition player_actions.cpp:437
void actPlayFacedown()
Definition player_actions.cpp:1645
void actSelectColumn()
Definition player_actions.cpp:732
void playCardToTable(const CardItem *c, bool faceDown)
Definition player_actions.cpp:95
void cmdSetTopCard(Command_MoveCard &cmd)
Definition player_actions.cpp:357
void logSetPT(Player *player, CardItem *card, QString newPT)
QStringList movingCardsUntilExprs
Definition player_actions.h:174
void actRevealRandomGraveyardCard(int revealToPlayerId)
Definition player_actions.cpp:1742
void actMoveBottomCardToPlayFaceDown()
Definition player_actions.cpp:805
void setCardAttrHelper(const GameEventContext &context, CardItem *card, CardAttribute attribute, const QString &avalue, bool allCards, EventProcessingOptions options)
Definition player_actions.cpp:1150
void actPlay()
Definition player_actions.cpp:1640
PendingCommand * prepareGameCommand(const ::google::protobuf::Message &cmd)
void actViewHand()
Definition player_actions.cpp:138
void actResetPT()
Definition player_actions.cpp:1291
void actShuffleBottom()
Definition player_actions.cpp:273
void actViewTopCards()
Definition player_actions.cpp:175
bool movingCardsUntil
Definition player_actions.h:172
void actViewSideboard()
Definition player_actions.cpp:234
void actDrawArrow()
Definition player_actions.cpp:1418
void actSetPT()
Definition player_actions.cpp:1356
void actMoveTopCardsToGrave()
Definition player_actions.cpp:405
void actRevealTopCards(int revealToPlayerId, int amount)
Definition player_actions.cpp:1727
void actDrawCards()
Definition player_actions.cpp:337
void actFlowP()
Definition player_actions.cpp:1456
void actMoveBottomCardsToExile()
Definition player_actions.cpp:641
bool movingCardsUntilAutoPlay
Definition player_actions.h:176
void actAlwaysRevealTopCard()
Definition player_actions.cpp:201
void logSetDoesntUntap(Player *player, CardItem *card, bool doesntUntap)
void actCreateToken()
Definition player_actions.cpp:851
void actMoveBottomCardToGrave()
Definition player_actions.cpp:579
void actSelectAll()
Definition player_actions.cpp:709
void stopMoveTopCardsUntil()
Immediately stops any ongoing play top card to stack until... process, resetting all variables involv...
Definition player_actions.cpp:523
void actRevealHand(int revealToPlayerId)
Definition player_actions.cpp:1681
PlayerActions(Player *player)
Definition player_actions.cpp:35
bool createRelatedFromRelation(const CardItem *sourceCard, const CardRelation *cardRelation)
Definition player_actions.cpp:1034
CardRelationType
Types of attachments between cards.
Definition card_relation_type.h:16
@ DoesNotAttach
Definition card_relation_type.h:17
Definition phases_toolbar.h:20
Definition phases_toolbar.h:18
Definition dlg_create_token.h:26