Cockatrice 2025-11-30-Development-2.11.0-beta.38
A cross-platform virtual tabletop for multiplayer card games
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player.h File Reference

TODO: Document this. More...

#include "../../game_graphics/board/abstract_graphics_item.h"
#include "../../interface/widgets/menus/tearoff_menu.h"
#include "../zones/logic/hand_zone_logic.h"
#include "../zones/logic/pile_zone_logic.h"
#include "../zones/logic/stack_zone_logic.h"
#include "../zones/logic/table_zone_logic.h"
#include "menu/player_menu.h"
#include "player_area.h"
#include "player_event_handler.h"
#include "player_graphics_item.h"
#include "player_info.h"
#include <QInputDialog>
#include <QLoggingCategory>
#include <QMap>
#include <QTimer>
#include <libcockatrice/filters/filter_string.h>
#include <libcockatrice/protocol/pb/card_attributes.pb.h>
#include <libcockatrice/protocol/pb/game_event.pb.h>
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Classes

class  Player
class  AnnotationDialog

Namespaces

namespace  google
namespace  google::protobuf

Functions

 Q_LOGGING_CATEGORY (PlayerLog, "player")

Variables

const int MAX_TOKENS_PER_DIALOG = 99

Detailed Description

TODO: Document this.

Function Documentation

◆ Q_LOGGING_CATEGORY()

Q_LOGGING_CATEGORY ( PlayerLog ,
"player"  )
inline

Variable Documentation

◆ MAX_TOKENS_PER_DIALOG

const int MAX_TOKENS_PER_DIALOG = 99