#include <game_view.h>
◆ GameView()
| GameView::GameView |
( |
GameScene * | scene, |
|
|
QWidget * | parent = nullptr ) |
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explicit |
◆ refreshShortcuts
| void GameView::refreshShortcuts |
( |
| ) |
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|
privateslot |
◆ resizeEvent()
| void GameView::resizeEvent |
( |
QResizeEvent * | event | ) |
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overrideprotected |
◆ resizeRubberBand
| void GameView::resizeRubberBand |
( |
const QPointF & | cursorPoint | ) |
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privateslot |
◆ startRubberBand
| void GameView::startRubberBand |
( |
const QPointF & | selectionOrigin | ) |
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|
privateslot |
◆ stopRubberBand
| void GameView::stopRubberBand |
( |
| ) |
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|
privateslot |
◆ updateSceneRect
| void GameView::updateSceneRect |
( |
const QRectF & | rect | ) |
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slot |
◆ aCloseMostRecentZoneView
| QAction* GameView::aCloseMostRecentZoneView |
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private |
◆ rubberBand
| QRubberBand* GameView::rubberBand |
|
private |
◆ selectionOrigin
| QPointF GameView::selectionOrigin |
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private |
The documentation for this class was generated from the following files: