#include <server_response_containers.h>
◆ GameEventStorage()
| GameEventStorage::GameEventStorage |
( |
| ) |
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◆ ~GameEventStorage()
| GameEventStorage::~GameEventStorage |
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| ) |
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◆ enqueueGameEvent()
◆ getGameEventContext()
| ::google::protobuf::Message * GameEventStorage::getGameEventContext |
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| ) |
const |
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inlinenodiscard |
◆ getGameEventList()
◆ getPrivatePlayerId()
| int GameEventStorage::getPrivatePlayerId |
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| ) |
const |
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inlinenodiscard |
◆ sendToGame()
| void GameEventStorage::sendToGame |
( |
Server_Game * | game | ) |
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◆ setForcedByJudge()
| void GameEventStorage::setForcedByJudge |
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int | playerId | ) |
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inline |
◆ setGameEventContext()
| void GameEventStorage::setGameEventContext |
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const ::google::protobuf::Message & | _gameEventContext | ) |
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◆ setOverwriteOwnership()
| void GameEventStorage::setOverwriteOwnership |
( |
bool | shouldOverwriteOwnership | ) |
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inline |
◆ forcedByJudge
| int GameEventStorage::forcedByJudge = -1 |
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private |
◆ gameEventContext
| ::google::protobuf::Message* GameEventStorage::gameEventContext |
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private |
◆ gameEventList
◆ overwriteOwnership
| bool GameEventStorage::overwriteOwnership = false |
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private |
◆ privatePlayerId
| int GameEventStorage::privatePlayerId |
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private |
The documentation for this class was generated from the following files: