#include <player_list_widget.h>
◆ PlayerListWidget()
◆ addPlayer
| void PlayerListWidget::addPlayer |
( |
const ServerInfo_PlayerProperties & | player | ) |
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slot |
◆ openMessageDialog
| void PlayerListWidget::openMessageDialog |
( |
const QString & | userName, |
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bool | focus ) |
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signal |
◆ removePlayer
| void PlayerListWidget::removePlayer |
( |
int | playerId | ) |
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slot |
◆ retranslateUi()
| void PlayerListWidget::retranslateUi |
( |
| ) |
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◆ setActivePlayer()
| void PlayerListWidget::setActivePlayer |
( |
int | playerId | ) |
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◆ setGameStarted()
| void PlayerListWidget::setGameStarted |
( |
bool | _gameStarted, |
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bool | resuming ) |
◆ showContextMenu()
| void PlayerListWidget::showContextMenu |
( |
const QPoint & | pos, |
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const QModelIndex & | index ) |
◆ updatePlayerProperties
| void PlayerListWidget::updatePlayerProperties |
( |
const ServerInfo_PlayerProperties & | prop, |
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int | playerId = -1 ) |
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slot |
◆ client
◆ concededIcon
| QIcon PlayerListWidget::concededIcon |
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private |
◆ game
◆ gameStarted
| bool PlayerListWidget::gameStarted |
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private |
◆ itemDelegate
◆ judgeIcon
| QIcon PlayerListWidget::judgeIcon |
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private |
◆ lockIcon
| QIcon PlayerListWidget::lockIcon |
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private |
◆ notReadyIcon
| QIcon PlayerListWidget::notReadyIcon |
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private |
◆ playerIcon
| QIcon PlayerListWidget::playerIcon |
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private |
◆ players
| QMap<int, QTreeWidgetItem *> PlayerListWidget::players |
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private |
◆ readyIcon
| QIcon PlayerListWidget::readyIcon |
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private |
◆ spectatorIcon
| QIcon PlayerListWidget::spectatorIcon |
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private |
◆ tabSupervisor
◆ userContextMenu
The documentation for this class was generated from the following files: