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Cockatrice 2026-10-19-Development-3.1.2-beta.2
A virtual tabletop for multiplayer card games
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#include "game_event_handler.h"#include "abstract_game.h"#include "game_meta_info.h"#include "game_state.h"#include "libcockatrice/protocol/pb/commands.pb.h"#include "libcockatrice/protocol/pb/game_commands.pb.h"#include "libcockatrice/protocol/pb/game_event.pb.h"#include "libcockatrice/protocol/pb/game_event_context.pb.h"#include "libcockatrice/protocol/pb/response.pb.h"#include "libcockatrice/protocol/pb/serverinfo_game.pb.h"#include "libcockatrice/protocol/pb/serverinfo_player.pb.h"#include "libcockatrice/protocol/pb/serverinfo_playerproperties.pb.h"#include "libcockatrice/protocol/pb/serverinfo_user.pb.h"#include "player/player_event_handler.h"#include "player/player_info.h"#include "player/player_logic.h"#include "player/player_manager.h"#include <QList>#include <QMap>#include <QMapIterator>#include <QMessageLogger>#include <QSharedPointer>#include <google/protobuf/descriptor.h>#include <google/protobuf/message.h>#include <google/protobuf/stubs/port.h>#include <libcockatrice/network/client/abstract/abstract_client.h>#include <libcockatrice/protocol/get_pb_extension.h>#include <libcockatrice/protocol/pb/command_concede.pb.h>#include <libcockatrice/protocol/pb/command_delete_arrow.pb.h>#include <libcockatrice/protocol/pb/command_game_say.pb.h>#include <libcockatrice/protocol/pb/command_leave_game.pb.h>#include <libcockatrice/protocol/pb/command_next_turn.pb.h>#include <libcockatrice/protocol/pb/command_reverse_turn.pb.h>#include <libcockatrice/protocol/pb/command_set_active_phase.pb.h>#include <libcockatrice/protocol/pb/context_deck_select.pb.h>#include <libcockatrice/protocol/pb/event_game_closed.pb.h>#include <libcockatrice/protocol/pb/event_game_host_changed.pb.h>#include <libcockatrice/protocol/pb/event_game_say.pb.h>#include <libcockatrice/protocol/pb/event_game_state_changed.pb.h>#include <libcockatrice/protocol/pb/event_join.pb.h>#include <libcockatrice/protocol/pb/event_kicked.pb.h>#include <libcockatrice/protocol/pb/event_leave.pb.h>#include <libcockatrice/protocol/pb/event_player_properties_changed.pb.h>#include <libcockatrice/protocol/pb/event_reverse_turn.pb.h>#include <libcockatrice/protocol/pb/event_set_active_phase.pb.h>#include <libcockatrice/protocol/pb/event_set_active_player.pb.h>#include <libcockatrice/protocol/pb/game_event_container.pb.h>#include <libcockatrice/protocol/pending_command.h>#include <string>#include <utility>