#include "game_event_handler.h"#include "../interface/widgets/tabs/tab_game.h"#include "abstract_game.h"#include "log/message_log_widget.h"#include <libcockatrice/network/client/abstract/abstract_client.h>#include <libcockatrice/protocol/get_pb_extension.h>#include <libcockatrice/protocol/pb/command_concede.pb.h>#include <libcockatrice/protocol/pb/command_delete_arrow.pb.h>#include <libcockatrice/protocol/pb/command_game_say.pb.h>#include <libcockatrice/protocol/pb/command_leave_game.pb.h>#include <libcockatrice/protocol/pb/command_next_turn.pb.h>#include <libcockatrice/protocol/pb/command_reverse_turn.pb.h>#include <libcockatrice/protocol/pb/command_set_active_phase.pb.h>#include <libcockatrice/protocol/pb/context_connection_state_changed.pb.h>#include <libcockatrice/protocol/pb/context_deck_select.pb.h>#include <libcockatrice/protocol/pb/event_game_closed.pb.h>#include <libcockatrice/protocol/pb/event_game_host_changed.pb.h>#include <libcockatrice/protocol/pb/event_game_say.pb.h>#include <libcockatrice/protocol/pb/event_game_state_changed.pb.h>#include <libcockatrice/protocol/pb/event_join.pb.h>#include <libcockatrice/protocol/pb/event_kicked.pb.h>#include <libcockatrice/protocol/pb/event_leave.pb.h>#include <libcockatrice/protocol/pb/event_player_properties_changed.pb.h>#include <libcockatrice/protocol/pb/event_reverse_turn.pb.h>#include <libcockatrice/protocol/pb/event_set_active_phase.pb.h>#include <libcockatrice/protocol/pb/event_set_active_player.pb.h>#include <libcockatrice/protocol/pb/game_event_container.pb.h>#include <libcockatrice/protocol/pending_command.h>