Cockatrice 2026-01-14-Development-2.11.0-beta.46
A cross-platform virtual tabletop for multiplayer card games
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tab_game.h
Go to the documentation of this file.
1
8
9#ifndef TAB_GAME_H
10#define TAB_GAME_H
11
12#include "../game/abstract_game.h"
13#include "../game/log/message_log_widget.h"
14#include "../game/player/player.h"
15#include "../interface/widgets/menus/tearoff_menu.h"
16#include "../interface/widgets/replay/replay_manager.h"
17#include "tab.h"
18
19#include <QCompleter>
20#include <QLoggingCategory>
21#include <QMap>
22
23class ServerInfo_PlayerProperties;
25inline Q_LOGGING_CATEGORY(TabGameLog, "tab_game");
26
27class UserListProxy;
29class AbstractClient;
30class CardDatabase;
31class GameView;
32class GameScene;
33class ReplayManager;
35class QTimer;
36class QSplitter;
37class QLabel;
38class QToolButton;
39class QMenu;
40class ZoneViewLayout;
41class ZoneViewWidget;
42class PhasesToolbar;
45class CardZone;
47class CardItem;
48class QVBoxLayout;
49class QHBoxLayout;
50class GameReplay;
52class QDockWidget;
53class QStackedWidget;
54
55class TabGame : public Tab
56{
57 Q_OBJECT
58private:
62 QStringList gameTypes;
63 QCompleter *completer;
65 QStackedWidget *mainWidget;
66
71 QLabel *sayLabel;
76 QMap<int, TabbedDeckViewContainer *> deckViewContainers;
87 QAction *aFocusChat;
88 QList<QAction *> phaseActions;
89 QAction *aCardMenu;
90
91 Player *addPlayer(Player *newPlayer);
92 void addLocalPlayer(Player *newPlayer, int playerId);
93 void processRemotePlayerDeckSelect(QString deckList, int playerId, QString playerName);
94 void processMultipleRemotePlayerDeckSelect(QVector<QPair<int, QPair<QString, QString>>> playerIdDeckMap);
95 void processLocalPlayerDeckSelect(Player *localPlayer, int playerId, ServerInfo_Player playerInfo);
96 void loadDeckForLocalPlayer(Player *localPlayer, int playerId, ServerInfo_Player playerInfo);
97 void processLocalPlayerReady(int playerId, ServerInfo_Player playerInfo);
98 void createZoneForPlayer(Player *newPlayer, int playerId);
99
100 void startGame(bool resuming);
101 void stopGame();
102 void closeGame();
103 bool leaveGame();
104
105 Player *setActivePlayer(int id);
106 void setActivePhase(int phase);
107 void createMenuItems();
109 void createViewMenuItems();
110 void createCardInfoDock(bool bReplay = false);
111 void createPlayerListDock(bool bReplay = false);
112 void createMessageDock(bool bReplay = false);
113 void createPlayAreaWidget(bool bReplay = false);
114 void createDeckViewContainerWidget(bool bReplay = false);
115 void createReplayDock(GameReplay *replay);
116signals:
118 void containerProcessingStarted(const GameEventContext &context);
120 void openMessageDialog(const QString &userName, bool focus);
121 void openDeckEditor(const LoadedDeck &deck);
122 void notIdle();
123
124 void phaseChanged(int phase);
125 void gameLeft();
126 void chatMessageSent(QString chatMessage);
128 void arrowDeletionRequested(int arrowId);
129
130private slots:
131 void adminLockChanged(bool lock);
132 void newCardAdded(AbstractCardItem *card);
133 void setCardMenu(QMenu *menu);
134
135 void actGameInfo();
136 void actConcede();
138 void actRotateViewCW();
139 void actRotateViewCCW();
140 void actSay();
141 void actPhaseAction();
142 void actNextPhase();
143 void actNextPhaseAction();
144
145 void addMentionTag(const QString &value);
146 void linkCardToChat(const QString &cardName);
147
148 void refreshShortcuts();
149
150 void loadLayout();
151 void actCompleterChanged();
152 void notifyPlayerJoin(QString playerName);
153 void notifyPlayerKicked();
154 void processPlayerLeave(Player *leavingPlayer);
155 void actResetLayout();
156 void freeDocksSize();
157
158 void hideEvent(QHideEvent *event) override;
159 bool eventFilter(QObject *o, QEvent *e) override;
162 void dockTopLevelChanged(bool topLevel);
163
164protected slots:
165 void closeEvent(QCloseEvent *event) override;
166
167public:
168 TabGame(TabSupervisor *_tabSupervisor,
169 QList<AbstractClient *> &_clients,
170 const Event_GameJoined &event,
171 const QMap<int, QString> &_roomGameTypes);
172 void connectToGameState();
177 TabGame(TabSupervisor *_tabSupervisor, GameReplay *replay);
178 ~TabGame() override;
179 void retranslateUi() override;
181 bool closeRequest() override;
182
183 [[nodiscard]] QString getTabText() const override;
184
185 [[nodiscard]] AbstractGame *getGame() const
186 {
187 return game;
188 }
189
190public slots:
191 void viewCardInfo(const CardRef &cardRef = {}) const;
192 void resetChatAndPhase();
193 void updateTimeElapsedLabel(QString newTime);
194 void addPlayerToAutoCompleteList(QString playerName);
195 void removePlayerFromAutoCompleteList(QString playerName);
196 void removeSpectator(int spectatorId, ServerInfo_User spectator);
197 void processLocalPlayerSideboardLocked(int playerId, bool sideboardLocked);
198 void processLocalPlayerReadyStateChanged(int playerId, bool ready);
199 void emitUserEvent();
200};
201
202#endif
Definition abstract_card_item.h:22
Definition abstract_client.h:51
Definition abstract_game.h:21
Core in-memory container for card and set data.
Definition card_database.h:29
Definition card_info_frame_widget.h:22
Definition card_item.h:29
Definition card_zone.h:26
Definition deck_view_container.h:49
Manages the game board display including players, zones, cards, and animations.
Definition game_scene.h:38
Definition game_view.h:16
Definition line_edit_completer.h:15
Definition message_log_widget.h:20
Definition phases_toolbar.h:66
Definition player_list_widget.h:41
Definition player.h:65
Definition replay_manager.h:20
Definition replay_timeline_widget.h:19
TabGame(TabSupervisor *_tabSupervisor, QList< AbstractClient * > &_clients, const Event_GameJoined &event, const QMap< int, QString > &_roomGameTypes)
Definition tab_game.cpp:86
void actCompleterChanged()
Definition tab_game.cpp:621
AbstractGame * game
Definition tab_game.h:59
Player * addPlayer(Player *newPlayer)
Definition tab_game.cpp:646
void gameLeft()
QDockWidget * cardInfoDock
Definition tab_game.h:79
void createPlayAreaWidget(bool bReplay=false)
Definition tab_game.cpp:1199
QAction * aResetReplayLayout
Definition tab_game.h:84
void closeEvent(QCloseEvent *event) override
Definition tab_game.cpp:460
QDockWidget * playerListDock
Definition tab_game.h:79
QStringList gameTypes
Definition tab_game.h:62
void createDeckViewContainerWidget(bool bReplay=false)
Definition tab_game.cpp:1234
QAction * aReverseTurn
Definition tab_game.h:83
void startGame(bool resuming)
Definition tab_game.cpp:796
void actNextPhaseAction()
Definition tab_game.cpp:580
QAction * aRotateViewCW
Definition tab_game.h:84
void createViewMenuItems()
Definition tab_game.cpp:1036
QAction * aMessageLayoutDockVisible
Definition tab_game.h:85
QCompleter * completer
Definition tab_game.h:63
QAction * aLeaveGame
Definition tab_game.h:83
QLabel * timeElapsedLabel
Definition tab_game.h:69
QLabel * sayLabel
Definition tab_game.h:71
void addPlayerToAutoCompleteList(QString playerName)
Definition tab_game.cpp:543
void containerProcessingDone()
void actSay()
Definition tab_game.cpp:526
void newCardAdded(AbstractCardItem *card)
Definition tab_game.cpp:885
void actResetLayout()
Definition tab_game.cpp:1150
QAction * aGameInfo
Definition tab_game.h:83
bool leaveGame()
Definition tab_game.cpp:510
void notifyPlayerJoin(QString playerName)
Definition tab_game.cpp:627
QMenu * replayDockMenu
Definition tab_game.h:81
void removePlayerFromAutoCompleteList(QString playerName)
Definition tab_game.cpp:551
void adminLockChanged(bool lock)
Definition tab_game.cpp:471
void stopGame()
Definition tab_game.cpp:826
void connectToGameState()
Definition tab_game.cpp:134
GameScene * scene
Definition tab_game.h:74
QAction * aReplayDockFloating
Definition tab_game.h:86
TearOffMenu * phasesMenu
Definition tab_game.h:82
CardInfoFrameWidget * cardInfoFrameWidget
Definition tab_game.h:67
void refreshShortcuts()
Definition tab_game.cpp:373
void actGameInfo()
Definition tab_game.cpp:478
QStringList autocompleteUserList
Definition tab_game.h:64
void dockTopLevelChanged(bool topLevel)
Definition tab_game.cpp:1475
void actRotateViewCCW()
Definition tab_game.cpp:616
Player * setActivePlayer(int id)
Definition tab_game.cpp:853
void actPhaseAction()
Definition tab_game.cpp:565
void arrowDeletionRequested(int arrowId)
void createReplayMenuItems()
Definition tab_game.cpp:1011
void retranslateUi() override
Definition tab_game.cpp:272
void viewCardInfo(const CardRef &cardRef={}) const
Definition tab_game.cpp:1245
QAction * aPlayerListDockVisible
Definition tab_game.h:86
void setCardMenu(QMenu *menu)
Definition tab_game.cpp:927
void connectMessageLogToGameEventHandler()
Definition tab_game.cpp:169
void createZoneForPlayer(Player *newPlayer, int playerId)
Definition tab_game.cpp:775
QAction * aResetLayout
Definition tab_game.h:84
QMap< int, TabbedDeckViewContainer * > deckViewContainers
Definition tab_game.h:76
void notifyPlayerKicked()
Definition tab_game.cpp:636
void loadLayout()
Definition tab_game.cpp:1085
QAction * aNextPhaseAction
Definition tab_game.h:83
void dockFloatingTriggered()
Definition tab_game.cpp:1451
QAction * aReplayDockVisible
Definition tab_game.h:86
void updateTimeElapsedLabel(QString newTime)
Definition tab_game.cpp:466
void processLocalPlayerDeckSelect(Player *localPlayer, int playerId, ServerInfo_Player playerInfo)
Definition tab_game.cpp:742
QMenu * playerListDockMenu
Definition tab_game.h:81
void actRemoveLocalArrows()
Definition tab_game.cpp:596
void freeDocksSize()
Definition tab_game.cpp:1133
PhasesToolbar * phasesToolbar
Definition tab_game.h:73
void processRemotePlayerDeckSelect(QString deckList, int playerId, QString playerName)
Definition tab_game.cpp:720
void linkCardToChat(const QString &cardName)
Definition tab_game.cpp:234
void createCardInfoDock(bool bReplay=false)
Definition tab_game.cpp:1250
void phaseChanged(int phase)
bool eventFilter(QObject *o, QEvent *e) override
Definition tab_game.cpp:1402
void actConcede()
Definition tab_game.cpp:484
void processPlayerLeave(Player *leavingPlayer)
Definition tab_game.cpp:695
bool closeRequest() override
Definition tab_game.cpp:451
void loadDeckForLocalPlayer(Player *localPlayer, int playerId, ServerInfo_Player playerInfo)
Definition tab_game.cpp:748
QAction * aCardInfoDockVisible
Definition tab_game.h:85
QList< QAction * > phaseActions
Definition tab_game.h:88
void emitUserEvent()
Definition tab_game.cpp:249
QMenu * viewMenu
Definition tab_game.h:81
AbstractGame * getGame() const
Definition tab_game.h:185
void processLocalPlayerReady(int playerId, ServerInfo_Player playerInfo)
Definition tab_game.cpp:759
QString getTabText() const override
Definition tab_game.cpp:894
void removeSpectator(int spectatorId, ServerInfo_User spectator)
Definition tab_game.cpp:558
GameView * gameView
Definition tab_game.h:75
QAction * aNextPhase
Definition tab_game.h:83
QDockWidget * replayDock
Definition tab_game.h:79
QMenu * gameMenu
Definition tab_game.h:81
PlayerListWidget * playerListWidget
Definition tab_game.h:68
QAction * aCardInfoDockFloating
Definition tab_game.h:85
QAction * aNextTurn
Definition tab_game.h:83
const UserListProxy * userListProxy
Definition tab_game.h:60
void closeGame()
Definition tab_game.cpp:847
void connectToPlayerManager()
Definition tab_game.cpp:142
void addMentionTag(const QString &value)
Definition tab_game.cpp:228
QAction * aConcede
Definition tab_game.h:83
QAction * aMessageLayoutDockFloating
Definition tab_game.h:85
QMenu * cardInfoDockMenu
Definition tab_game.h:81
QAction * aRemoveLocalArrows
Definition tab_game.h:84
void openMessageDialog(const QString &userName, bool focus)
void turnAdvanced()
QMenu * messageLayoutDockMenu
Definition tab_game.h:81
void createPlayerListDock(bool bReplay=false)
Definition tab_game.cpp:1275
QWidget * gamePlayAreaWidget
Definition tab_game.h:78
void dockVisibleTriggered()
Definition tab_game.cpp:1423
QWidget * deckViewContainerWidget
Definition tab_game.h:78
void createMessageDock(bool bReplay=false)
Definition tab_game.cpp:1297
void updatePlayerListDockTitle()
Definition tab_game.cpp:262
void createReplayDock(GameReplay *replay)
Definition tab_game.cpp:1219
~TabGame() override
Definition tab_game.cpp:257
void setActivePhase(int phase)
Definition tab_game.cpp:880
QAction * aRotateViewCCW
Definition tab_game.h:84
QStackedWidget * mainWidget
Definition tab_game.h:65
ReplayManager * replayManager
Definition tab_game.h:61
QAction * aCardMenu
Definition tab_game.h:89
void gameClosing(TabGame *tab)
void notIdle()
void connectPlayerListToGameEventHandler()
Definition tab_game.cpp:214
QAction * playersSeparator
Definition tab_game.h:80
QDockWidget * messageLayoutDock
Definition tab_game.h:79
void containerProcessingStarted(const GameEventContext &context)
void hideEvent(QHideEvent *event) override
Definition tab_game.cpp:1380
void actRotateViewCW()
Definition tab_game.cpp:611
MessageLogWidget * messageLog
Definition tab_game.h:70
QVBoxLayout * deckViewContainerLayout
Definition tab_game.h:77
QAction * aFocusChat
Definition tab_game.h:87
void openDeckEditor(const LoadedDeck &deck)
void chatMessageSent(QString chatMessage)
void processLocalPlayerReadyStateChanged(int playerId, bool ready)
Definition tab_game.cpp:770
void connectToGameEventHandler()
Definition tab_game.cpp:151
void createMenuItems()
Definition tab_game.cpp:940
LineEditCompleter * sayEdit
Definition tab_game.h:72
void actNextPhase()
Definition tab_game.cpp:571
void processLocalPlayerSideboardLocked(int playerId, bool sideboardLocked)
Definition tab_game.cpp:765
void addLocalPlayer(Player *newPlayer, int playerId)
Definition tab_game.cpp:674
void processMultipleRemotePlayerDeckSelect(QVector< QPair< int, QPair< QString, QString > > > playerIdDeckMap)
Definition tab_game.cpp:731
QAction * aPlayerListDockFloating
Definition tab_game.h:86
void resetChatAndPhase()
Definition tab_game.cpp:240
Definition tab_supervisor.h:83
Tab(TabSupervisor *_tabSupervisor)
Definition tab.cpp:11
Definition tabbed_deck_view_container.h:14
Definition tearoff_menu.h:14
Definition user_list_proxy.h:19
Definition view_zone_widget.h:51
Definition card_ref.h:14
Represents a deck that was loaded from somewhere. Contains the DeckList itself, as well as info about...
Definition loaded_deck.h:14
TODO: Document this.
Q_LOGGING_CATEGORY(TabGameLog, "tab_game")