Cockatrice 2025-11-30-Development-2.11.0-beta.38
A cross-platform virtual tabletop for multiplayer card games
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Replay Class Reference

#include <replay.h>

Inheritance diagram for Replay:
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Collaboration diagram for Replay:
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Public Member Functions

 Replay (TabGame *_tab, GameReplay *_replay)
Public Member Functions inherited from AbstractGame
 AbstractGame (TabGame *tab)
TabGamegetTab () const
GameMetaInfogetGameMetaInfo ()
GameStategetGameState () const
GameEventHandlergetGameEventHandler () const
PlayerManagergetPlayerManager () const
bool isHost () const
AbstractClientgetClientForPlayer (int playerId) const
void loadReplay (GameReplay *replay)
CardItemgetCard (int playerId, const QString &zoneName, int cardId) const
void setActiveCard (CardItem *card)
CardItemgetActiveCard () const

Additional Inherited Members

Public Attributes inherited from AbstractGame
TabGametab
GameMetaInfogameMetaInfo
GameStategameState
GameEventHandlergameEventHandler
PlayerManagerplayerManager
CardItemactiveCard

Constructor & Destructor Documentation

◆ Replay()

Replay::Replay ( TabGame * _tab,
GameReplay * _replay )
explicit
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The documentation for this class was generated from the following files: