Cockatrice 2026-06-27-Development-3.1.0-beta.3
A virtual tabletop for multiplayer card games
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Replay Class Reference

#include <replay.h>

Inheritance diagram for Replay:
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Collaboration diagram for Replay:
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Public Member Functions

 Replay (QObject *_parent, GameReplay *_replay, bool isLocalGame)
Public Member Functions inherited from AbstractGame
 AbstractGame (QObject *parent)
GameMetaInfogetGameMetaInfo ()
GameStategetGameState () const
GameEventHandlergetGameEventHandler () const
PlayerManagergetPlayerManager () const
bool isHost () const
AbstractClientgetClientForPlayer (int playerId) const
void loadReplay (GameReplay *replay)
CardItemgetCard (int playerId, const QString &zoneName, int cardId) const
void setActiveCard (CardItem *card)
CardItemgetActiveCard () const

Additional Inherited Members

Public Attributes inherited from AbstractGame
GameMetaInfogameMetaInfo
GameStategameState
GameEventHandlergameEventHandler
PlayerManagerplayerManager
CardItemactiveCard

Detailed Description

Todo
Document this file.

Constructor & Destructor Documentation

◆ Replay()

Replay::Replay ( QObject * _parent,
GameReplay * _replay,
bool isLocalGame )
explicit
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The documentation for this class was generated from the following files: