Cockatrice 2026-10-19-Development-3.1.2-beta.2
A virtual tabletop for multiplayer card games
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Replay Class Reference

#include <replay.h>

Inheritance diagram for Replay:
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Collaboration diagram for Replay:
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Public Member Functions

 Replay (QObject *_parent, const GameReplay *_replay, bool isLocalGame)
Public Member Functions inherited from AbstractGame
 AbstractGame (QObject *parent)
GameMetaInfo * getGameMetaInfo ()
GameState * getGameState () const
GameEventHandler * getGameEventHandler () const
PlayerManager * getPlayerManager () const
bool isHost () const
AbstractClient * getClientForPlayer (int playerId) const
void loadReplay (const GameReplay *replay)
CardItem * getCard (int playerId, const QString &zoneName, int cardId) const
void setActiveCard (CardItem *card)
CardItem * getActiveCard () const

Additional Inherited Members

Public Attributes inherited from AbstractGame
GameMetaInfo * gameMetaInfo
GameState * gameState
GameEventHandler * gameEventHandler
PlayerManager * playerManager
CardItem * activeCard

Constructor & Destructor Documentation

◆ Replay()

Replay::Replay ( QObject * _parent,
const GameReplay * _replay,
bool isLocalGame )
explicit
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The documentation for this class was generated from the following files: