Cockatrice 2026-10-19-Development-3.1.2-beta.2
A virtual tabletop for multiplayer card games
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reverse_card_move_test.cpp File Reference
#include "game/game_config.h"
#include "game/server_abstract_player.h"
#include "game/server_card.h"
#include "game/server_cardzone.h"
#include "game/server_game.h"
#include "libcockatrice/protocol/pb/response.pb.h"
#include "libcockatrice/protocol/pb/serverinfo_zone.pb.h"
#include "server_response_containers.h"
#include "server_room.h"
#include "server_test_helpers.h"
#include <QList>
#include <QString>
#include <gtest/gtest.h>
#include <libcockatrice/protocol/pb/command_move_card.pb.h>
#include <libcockatrice/protocol/pb/serverinfo_user.pb.h>
#include <libcockatrice/rng/rng_abstract.h>
#include <libcockatrice/utility/zone_names.h>
#include <string>
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Functions

 TEST (ReverseCardMoveTest, MoveCardFromBottomTest)
int main (int argc, char **argv)

Variables

RNG_Abstract * rng = nullptr

Function Documentation

◆ main()

int main ( int argc,
char ** argv )
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◆ TEST()

TEST ( ReverseCardMoveTest ,
MoveCardFromBottomTest  )
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Variable Documentation

◆ rng

RNG_Abstract* rng = nullptr