7#ifndef COCKATRICE_PLAYER_GRAPHICS_ITEM_H
8#define COCKATRICE_PLAYER_GRAPHICS_ITEM_H
13#include <QGraphicsObject>
46 void paint(QPainter *painter,
const QStyleOptionGraphicsItem *option, QWidget *widget)
override;
167 QPixmap
scaledPlaymatFor(
const QRectF &srcRect,
const QSizeF &deviceDstSize);
Definition card_zone.h:26
Definition counter_state.h:10
Manages the game board display including players, zones, cards, and animations.
Definition game_scene.h:43
Definition hand_zone.h:14
Definition pile_zone.h:18
Definition player_area.h:17
Definition player_dialogs.h:11
PileZone * deckZoneGraphicsItem
Definition player_graphics_item.h:140
TableZone * getTableZoneGraphicsItem() const
Definition player_graphics_item.h:104
HandZone * handZoneGraphicsItem
Definition player_graphics_item.h:146
PileZone * getDeckZoneGraphicsItem() const
Definition player_graphics_item.h:86
PlayerMenu * getPlayerMenu() const
Definition player_graphics_item.h:66
QMetaObject::Connection playmatPixmapConnection
Definition player_graphics_item.h:157
TableZone * tableZoneGraphicsItem
Definition player_graphics_item.h:144
void onCounterRemoved(int counterId)
Definition player_graphics_item.cpp:275
void clearPlaymat()
Definition player_graphics_item.cpp:449
PlayerTarget * getPlayerTarget() const
Definition player_graphics_item.h:76
PlaymatParams playmatParams
Definition player_graphics_item.h:154
CardZone * getZoneGraphicsItem(const QString &name) const
Definition player_graphics_item.h:81
QPixmap scaledPlaymatPixmap
Definition player_graphics_item.h:152
PlayerLogic * player
Definition player_graphics_item.h:133
void initializeZones()
Definition player_graphics_item.cpp:104
void processSceneSizeChange(int newPlayerWidth)
Definition player_graphics_item.cpp:227
void onCounterAdded(CounterState *state)
Definition player_graphics_item.cpp:249
PileZone * getSideboardZoneGraphicsItem() const
Definition player_graphics_item.h:91
PlayerGraphicsItem(PlayerLogic *player)
Definition player_graphics_item.cpp:24
PileZone * getGraveyardZoneGraphicsItem() const
Definition player_graphics_item.h:96
StackZone * getStackZoneGraphicsItem() const
Definition player_graphics_item.h:108
void retranslateUi()
Definition player_graphics_item.cpp:89
void onPlayerActiveChanged(bool _active)
Definition player_graphics_item.cpp:99
QPixmap scaledPlaymatFor(const QRectF &srcRect, const QSizeF &deviceDstSize)
Definition player_graphics_item.cpp:210
QString playmatAttribution
Definition player_graphics_item.h:155
bool hasPlaymat
Definition player_graphics_item.h:156
GameScene * getGameScene() const
Definition player_graphics_item.h:56
static constexpr int counterAreaWidth
Definition player_graphics_item.h:39
void onCustomZoneAdded(QString customZoneName)
Definition player_graphics_item.cpp:150
QSize scaledPlaymatKey
Definition player_graphics_item.h:153
QMap< int, AbstractCounter * > counterWidgets
Definition player_graphics_item.h:138
PileZone * graveyardZoneGraphicsItem
Definition player_graphics_item.h:142
void playerCountChanged()
PlayerDialogs * playerDialogs
Definition player_graphics_item.h:135
QPixmap playmatPixmap
Definition player_graphics_item.h:151
int type() const override
Definition player_graphics_item.h:34
PlayerMenu * playerMenu
Definition player_graphics_item.h:134
PlayerArea * getPlayerArea() const
Definition player_graphics_item.h:71
StackZone * stackZoneGraphicsItem
Definition player_graphics_item.h:145
QMap< QString, CardZone * > zoneGraphicsItems
Definition player_graphics_item.h:139
@ Type
Definition player_graphics_item.h:32
void rearrangeCounters()
Definition player_graphics_item.cpp:288
void cardInfoRequested(const CardRef &cardRef)
void updatePlaymat()
Definition player_graphics_item.cpp:370
QRectF boundingRect() const override
Definition player_graphics_item.cpp:155
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override
Definition player_graphics_item.cpp:170
void setMirrored(bool _mirrored)
Definition player_graphics_item.cpp:240
void playmatChanged(bool hasPlaymat)
PileZone * sideboardGraphicsItem
Definition player_graphics_item.h:141
qreal getMinimumWidth() const
Definition player_graphics_item.cpp:160
void updateBoundingRect()
Definition player_graphics_item.cpp:352
bool handVisible
Definition player_graphics_item.h:149
HandZone * getHandZoneGraphicsItem() const
Definition player_graphics_item.h:112
void rearrangeZones()
Definition player_graphics_item.cpp:302
bool getMirrored() const
Definition player_graphics_item.h:51
void mirroredChanged(bool isMirrored)
PileZone * getRfgZoneGraphicsItem() const
Definition player_graphics_item.h:100
PlayerArea * playerArea
Definition player_graphics_item.h:136
PileZone * rfgZoneGraphicsItem
Definition player_graphics_item.h:143
PlayerTarget * playerTarget
Definition player_graphics_item.h:137
PlayerLogic * getLogic() const
Definition player_graphics_item.h:61
bool mirrored
Definition player_graphics_item.h:148
void onPlaymatPixmapReady()
Definition player_graphics_item.cpp:462
QRectF bRect
Definition player_graphics_item.h:147
Definition player_logic.h:65
Definition player_target.h:41
Definition stack_zone.h:14
TableZone is the grid based rect where CardItems may be placed.
Definition table_zone.h:24
Definition view_zone.h:35
Defines the DeckList class, which manages a full deck structure including cards, zones,...
@ typeOther
Definition graphics_item_type.h:19
Positioning parameters for a playmat card image.
Definition playmat_params.h:18