7#ifndef COCKATRICE_PLAYER_GRAPHICS_ITEM_H
8#define COCKATRICE_PLAYER_GRAPHICS_ITEM_H
13#include <QGraphicsObject>
22#include <qtmetamacros.h>
59 void paint(QPainter *painter,
const QStyleOptionGraphicsItem *option, QWidget *widget)
override;
180 QPixmap
scaledPlaymatFor(
const QRectF &srcRect,
const QSizeF &deviceDstSize);
Definition abstract_counter.h:27
Definition card_zone.h:35
Definition counter_state.h:12
Manages the game board display including players, zones, cards, and animations.
Definition game_scene.h:60
Definition hand_zone.h:21
Definition pile_zone.h:22
Definition player_area.h:24
Definition player_dialogs.h:25
PileZone * deckZoneGraphicsItem
Definition player_graphics_item.h:153
TableZone * getTableZoneGraphicsItem() const
Definition player_graphics_item.h:117
HandZone * handZoneGraphicsItem
Definition player_graphics_item.h:159
PileZone * getDeckZoneGraphicsItem() const
Definition player_graphics_item.h:99
PlayerMenu * getPlayerMenu() const
Definition player_graphics_item.h:79
QMetaObject::Connection playmatPixmapConnection
Definition player_graphics_item.h:170
TableZone * tableZoneGraphicsItem
Definition player_graphics_item.h:157
void onCounterRemoved(int counterId)
Definition player_graphics_item.cpp:303
void clearPlaymat()
Definition player_graphics_item.cpp:477
PlayerTarget * getPlayerTarget() const
Definition player_graphics_item.h:89
PlaymatParams playmatParams
Definition player_graphics_item.h:167
CardZone * getZoneGraphicsItem(const QString &name) const
Definition player_graphics_item.h:94
QPixmap scaledPlaymatPixmap
Definition player_graphics_item.h:165
PlayerLogic * player
Definition player_graphics_item.h:146
void initializeZones()
Definition player_graphics_item.cpp:132
void processSceneSizeChange(int newPlayerWidth)
Definition player_graphics_item.cpp:255
void onCounterAdded(CounterState *state)
Definition player_graphics_item.cpp:277
PileZone * getSideboardZoneGraphicsItem() const
Definition player_graphics_item.h:104
PlayerGraphicsItem(PlayerLogic *player)
Definition player_graphics_item.cpp:52
PileZone * getGraveyardZoneGraphicsItem() const
Definition player_graphics_item.h:109
StackZone * getStackZoneGraphicsItem() const
Definition player_graphics_item.h:121
void retranslateUi()
Definition player_graphics_item.cpp:117
void onPlayerActiveChanged(bool _active)
Definition player_graphics_item.cpp:127
QPixmap scaledPlaymatFor(const QRectF &srcRect, const QSizeF &deviceDstSize)
Definition player_graphics_item.cpp:238
QString playmatAttribution
Definition player_graphics_item.h:168
bool hasPlaymat
Definition player_graphics_item.h:169
GameScene * getGameScene() const
Definition player_graphics_item.h:69
static constexpr int counterAreaWidth
Definition player_graphics_item.h:52
void onCustomZoneAdded(QString customZoneName)
Definition player_graphics_item.cpp:178
QSize scaledPlaymatKey
Definition player_graphics_item.h:166
QMap< int, AbstractCounter * > counterWidgets
Definition player_graphics_item.h:151
PileZone * graveyardZoneGraphicsItem
Definition player_graphics_item.h:155
void playerCountChanged()
PlayerDialogs * playerDialogs
Definition player_graphics_item.h:148
QPixmap playmatPixmap
Definition player_graphics_item.h:164
int type() const override
Definition player_graphics_item.h:47
PlayerMenu * playerMenu
Definition player_graphics_item.h:147
PlayerArea * getPlayerArea() const
Definition player_graphics_item.h:84
StackZone * stackZoneGraphicsItem
Definition player_graphics_item.h:158
QMap< QString, CardZone * > zoneGraphicsItems
Definition player_graphics_item.h:152
@ Type
Definition player_graphics_item.h:45
void rearrangeCounters()
Definition player_graphics_item.cpp:316
void cardInfoRequested(const CardRef &cardRef)
void updatePlaymat()
Definition player_graphics_item.cpp:398
QRectF boundingRect() const override
Definition player_graphics_item.cpp:183
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override
Definition player_graphics_item.cpp:198
void setMirrored(bool _mirrored)
Definition player_graphics_item.cpp:268
void playmatChanged(bool hasPlaymat)
PileZone * sideboardGraphicsItem
Definition player_graphics_item.h:154
qreal getMinimumWidth() const
Definition player_graphics_item.cpp:188
void updateBoundingRect()
Definition player_graphics_item.cpp:380
bool handVisible
Definition player_graphics_item.h:162
HandZone * getHandZoneGraphicsItem() const
Definition player_graphics_item.h:125
void rearrangeZones()
Definition player_graphics_item.cpp:330
bool getMirrored() const
Definition player_graphics_item.h:64
void mirroredChanged(bool isMirrored)
PileZone * getRfgZoneGraphicsItem() const
Definition player_graphics_item.h:113
PlayerArea * playerArea
Definition player_graphics_item.h:149
PileZone * rfgZoneGraphicsItem
Definition player_graphics_item.h:156
PlayerTarget * playerTarget
Definition player_graphics_item.h:150
PlayerLogic * getLogic() const
Definition player_graphics_item.h:74
bool mirrored
Definition player_graphics_item.h:161
void onPlaymatPixmapReady()
Definition player_graphics_item.cpp:490
QRectF bRect
Definition player_graphics_item.h:160
Definition player_logic.h:56
Definition player_target.h:45
Definition stack_zone.h:19
TableZone is the grid based rect where CardItems may be placed.
Definition table_zone.h:38
@ typeOther
Definition graphics_item_type.h:19
Positioning parameters for a playmat card image.
Definition playmat_params.h:18