Cockatrice 2026-10-19-Development-3.1.2-beta.2
A virtual tabletop for multiplayer card games
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server.cpp File Reference
#include "server.h"
#include "game/server_abstract_participant.h"
#include "game/server_game.h"
#include "libcockatrice/protocol/pb/commands.pb.h"
#include "libcockatrice/protocol/pb/game_commands.pb.h"
#include "libcockatrice/protocol/pb/game_event_container.pb.h"
#include "libcockatrice/protocol/pb/response.pb.h"
#include "libcockatrice/protocol/pb/room_commands.pb.h"
#include "libcockatrice/protocol/pb/room_event.pb.h"
#include "libcockatrice/protocol/pb/serverinfo_ban.pb.h"
#include "libcockatrice/protocol/pb/serverinfo_game.pb.h"
#include "libcockatrice/protocol/pb/serverinfo_room.pb.h"
#include "libcockatrice/protocol/pb/serverinfo_user.pb.h"
#include "server_abstractuserinterface.h"
#include "server_database_interface.h"
#include "server_protocolhandler.h"
#include "server_remoteuserinterface.h"
#include "server_response_containers.h"
#include "server_room.h"
#include "serverinfo_user_container.h"
#include <QDateTime>
#include <QDebug>
#include <QMapIterator>
#include <QMetaType>
#include <QPair>
#include <QReadLocker>
#include <QSharedPointer>
#include <QThread>
#include <QWriteLocker>
#include <google/protobuf/stubs/port.h>
#include <libcockatrice/protocol/debug_pb_message.h>
#include <libcockatrice/protocol/pb/event_connection_closed.pb.h>
#include <libcockatrice/protocol/pb/event_list_rooms.pb.h>
#include <libcockatrice/protocol/pb/event_user_joined.pb.h>
#include <libcockatrice/protocol/pb/event_user_left.pb.h>
#include <libcockatrice/protocol/pb/isl_message.pb.h>
#include <libcockatrice/protocol/pb/session_event.pb.h>
#include <qlogging.h>
#include <qnamespace.h>
#include <string>
#include <utility>
Include dependency graph for server.cpp: