Cockatrice 2025-11-30-Development-2.11.0-beta.38
A cross-platform virtual tabletop for multiplayer card games
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server_game.cpp File Reference
#include "server_game.h"
#include "../server.h"
#include "../server_database_interface.h"
#include "../server_protocolhandler.h"
#include "../server_room.h"
#include "server_abstract_player.h"
#include "server_arrow.h"
#include "server_card.h"
#include "server_cardzone.h"
#include "server_player.h"
#include "server_spectator.h"
#include <QDebug>
#include <QTimer>
#include <google/protobuf/descriptor.h>
#include <libcockatrice/deck_list/deck_list.h>
#include <libcockatrice/protocol/pb/context_connection_state_changed.pb.h>
#include <libcockatrice/protocol/pb/context_ping_changed.pb.h>
#include <libcockatrice/protocol/pb/event_delete_arrow.pb.h>
#include <libcockatrice/protocol/pb/event_game_closed.pb.h>
#include <libcockatrice/protocol/pb/event_game_host_changed.pb.h>
#include <libcockatrice/protocol/pb/event_game_joined.pb.h>
#include <libcockatrice/protocol/pb/event_game_state_changed.pb.h>
#include <libcockatrice/protocol/pb/event_join.pb.h>
#include <libcockatrice/protocol/pb/event_kicked.pb.h>
#include <libcockatrice/protocol/pb/event_leave.pb.h>
#include <libcockatrice/protocol/pb/event_player_properties_changed.pb.h>
#include <libcockatrice/protocol/pb/event_replay_added.pb.h>
#include <libcockatrice/protocol/pb/event_set_active_phase.pb.h>
#include <libcockatrice/protocol/pb/event_set_active_player.pb.h>
#include <libcockatrice/protocol/pb/game_replay.pb.h>
Include dependency graph for server_game.cpp: