Cockatrice 2026-10-19-Development-3.1.2-beta.2
A virtual tabletop for multiplayer card games
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server_game.cpp File Reference
#include "server_game.h"
#include "../server.h"
#include "../server_database_interface.h"
#include "../server_protocolhandler.h"
#include "../server_room.h"
#include "game/game_config.h"
#include "game/server_abstract_participant.h"
#include "game/server_arrowtarget.h"
#include "game/server_deck_validation_strategy.h"
#include "game/server_game_lifecycle_strategy.h"
#include "game/server_match_result_strategy.h"
#include "libcockatrice/protocol/pb/command_move_card.pb.h"
#include "libcockatrice/protocol/pb/game_event.pb.h"
#include "libcockatrice/protocol/pb/game_event_container.pb.h"
#include "libcockatrice/protocol/pb/response.pb.h"
#include "libcockatrice/protocol/pb/server_message.pb.h"
#include "libcockatrice/protocol/pb/serverinfo_game.pb.h"
#include "libcockatrice/protocol/pb/serverinfo_gametype.pb.h"
#include "libcockatrice/protocol/pb/serverinfo_playerproperties.pb.h"
#include "libcockatrice/protocol/pb/serverinfo_replay.pb.h"
#include "libcockatrice/protocol/pb/serverinfo_replay_match.pb.h"
#include "libcockatrice/protocol/pb/serverinfo_user.pb.h"
#include "libcockatrice/protocol/pb/session_event.pb.h"
#include "server_abstract_player.h"
#include "server_abstractuserinterface.h"
#include "server_arrow.h"
#include "server_card.h"
#include "server_cardzone.h"
#include "server_player.h"
#include "server_response_containers.h"
#include "server_spectator.h"
#include <QDebug>
#include <QElapsedTimer>
#include <QMutexLocker>
#include <QReadWriteLock>
#include <QRegularExpression>
#include <QRegularExpressionMatch>
#include <QSharedPointer>
#include <QStringList>
#include <QTimer>
#include <google/protobuf/descriptor.h>
#include <google/protobuf/message.h>
#include <libcockatrice/deck_list/deck_list.h>
#include <libcockatrice/protocol/pb/context_deck_select.pb.h>
#include <libcockatrice/protocol/pb/context_ping_changed.pb.h>
#include <libcockatrice/protocol/pb/event_delete_arrow.pb.h>
#include <libcockatrice/protocol/pb/event_game_closed.pb.h>
#include <libcockatrice/protocol/pb/event_game_host_changed.pb.h>
#include <libcockatrice/protocol/pb/event_game_joined.pb.h>
#include <libcockatrice/protocol/pb/event_game_state_changed.pb.h>
#include <libcockatrice/protocol/pb/event_join.pb.h>
#include <libcockatrice/protocol/pb/event_kicked.pb.h>
#include <libcockatrice/protocol/pb/event_leave.pb.h>
#include <libcockatrice/protocol/pb/event_player_properties_changed.pb.h>
#include <libcockatrice/protocol/pb/event_replay_added.pb.h>
#include <libcockatrice/protocol/pb/event_set_active_phase.pb.h>
#include <libcockatrice/protocol/pb/event_set_active_player.pb.h>
#include <libcockatrice/protocol/pb/game_replay.pb.h>
#include <libcockatrice/utility/zone_names.h>
#include <qlogging.h>
#include <qnamespace.h>
#include <string>