13#include "../interface/deck_loader/loaded_deck.h"
21#include <QInputDialog>
22#include <QLoggingCategory>
26#include <libcockatrice/protocol/pb/card_attributes.pb.h>
27#include <libcockatrice/protocol/pb/game_event.pb.h>
45class CommandContainer;
54class ServerInfo_Arrow;
56class ServerInfo_Counter;
57class ServerInfo_Player;
72 const QList<const ServerInfo_Card *> &cardList,
73 bool withWritePermission);
145 zones.insert(zone->getName(), zone);
151 return zones.value(zoneName);
154 const QMap<QString, CardZoneLogic *> &
getZones()
const
241 QMap<QString, CardZoneLogic *>
zones;
Definition abstract_card_item.h:20
Definition abstract_game.h:20
AnnotationDialog(QWidget *parent=nullptr)
Definition player_logic.h:254
void keyPressEvent(QKeyEvent *e) override
Definition player_actions.cpp:1451
Definition arrow_item.h:16
Definition arrow_target.h:18
Core in-memory container for card and set data.
Definition card_database.h:29
Definition card_item.h:28
Definition card_zone_logic.h:26
Definition card_zone.h:26
Definition counter_state.h:10
Represents a complete deck, including metadata, zones, cards, and sideboard plans.
Definition deck_list.h:63
Definition hand_zone_logic.h:12
Definition pile_zone_logic.h:12
Definition player_actions.h:36
Definition player_event_handler.h:41
Definition player_info.h:16
StackZoneLogic * getStackZone()
Definition player_logic.h:184
PileZoneLogic * getRfgZone()
Definition player_logic.h:169
AbstractGame * getGame() const
Definition player_logic.h:116
PlayerEventHandler * getPlayerEventHandler() const
Definition player_logic.h:126
int getZoneId() const
Definition player_logic.h:222
void clearCustomZonesMenu()
void onRequestZoneViewToggle(const QString &zoneName, int numberCards, bool isReversed)
Definition player_logic.cpp:320
const QMap< QString, CardZoneLogic * > & getZones() const
Definition player_logic.h:154
PlayerInfo * getPlayerInfo() const
Definition player_logic.h:131
void activeChanged(bool active)
PileZoneLogic * getSideboardZone()
Definition player_logic.h:174
PlayerInfo * playerInfo
Definition player_logic.h:231
void addViewCustomZoneActionToCustomZoneMenu(QString zoneName)
void resetTopCardMenuActions()
PileZoneLogic * getDeckZone()
Definition player_logic.h:159
void setDialogSemaphore(const bool _active)
Definition player_logic.h:217
void initializeZones()
Definition player_logic.cpp:40
QMap< QString, CardZoneLogic * > zones
Definition player_logic.h:241
PlayerLogic(const ServerInfo_User &info, int _id, bool _local, bool _judge, AbstractGame *_parent)
Definition player_logic.cpp:32
void requestRevealedZoneView(PlayerLogic *player, CardZoneLogic *zone, const QList< const ServerInfo_Card * > &cardList, bool withWritePermission)
CounterState * addCounter(const ServerInfo_Counter &counter)
Definition player_logic.cpp:253
HandZoneLogic * getHandZone()
Definition player_logic.h:189
int zoneId
Definition player_logic.h:240
const DeckList & getDeck() const
Definition player_logic.h:138
void processCardAttachment(const ServerInfo_Player &info)
Definition player_logic.cpp:196
T * addZone(T *zone)
Definition player_logic.h:143
void counterRemoved(int counterId)
bool getActive() const
Definition player_logic.h:111
void setDeck(const DeckList &_deck)
Definition player_logic.cpp:246
void clearCounters()
Definition player_logic.cpp:280
PlayerEventHandler * playerEventHandler
Definition player_logic.h:232
void counterAdded(CounterState *state)
void setZoneId(int _zoneId)
Definition player_logic.cpp:90
QList< CardItem * > cardsToDelete
Definition player_logic.h:245
void clear()
Definition player_logic.cpp:66
bool getConceded() const
Definition player_logic.h:210
void deleteCard(CardItem *c)
Definition player_logic.cpp:235
void setActive(bool _active)
Definition player_logic.cpp:315
void addCard(CardItem *c)
Definition player_logic.cpp:230
PileZoneLogic * getGraveZone()
Definition player_logic.h:164
void setGameStarted()
Definition player_logic.cpp:330
CounterState * getLifeCounter() const
Definition player_logic.cpp:289
void requestCardMenuUpdate(const CardItem *card)
~PlayerLogic() override
Definition player_logic.cpp:53
PlayerActions * playerActions
Definition player_logic.h:233
AbstractGame * game
Definition player_logic.h:230
TableZoneLogic * getTableZone()
Definition player_logic.h:179
void delCounter(int counterId)
Definition player_logic.cpp:270
bool dialogSemaphore
Definition player_logic.h:244
QMap< int, CounterState * > getCounters() const
Definition player_logic.h:199
CardZoneLogic * getZone(const QString zoneName)
Definition player_logic.h:149
QMap< int, CounterState * > counters
Definition player_logic.h:242
bool active
Definition player_logic.h:235
void arrowDeleted(int creatorId, int arrowId)
DeckList deck
Definition player_logic.h:238
void requestZoneViewToggle(PlayerLogic *player, const QString &zoneName, int numberCards, bool isReversed)
bool clearCardsToDelete()
Definition player_logic.cpp:299
void concededChanged(int playerId, bool conceded)
void arrowsClearedLocally()
void newCardAdded(AbstractCardItem *card)
bool conceded
Definition player_logic.h:236
PlayerActions * getPlayerActions() const
Definition player_logic.h:121
void updateZones()
Definition player_logic.cpp:325
void arrowDeleteRequested(int creatorId, int arrowId)
void arrowCreateRequested(QSharedPointer< ArrowData > data)
void openDeckEditor(const LoadedDeck &deck)
void processPlayerInfo(const ServerInfo_Player &info)
Definition player_logic.cpp:98
void zoneIdChanged(int zoneId)
void setConceded(bool _conceded)
Definition player_logic.cpp:78
Definition stack_zone_logic.h:12
Definition table_zone_logic.h:12
constexpr const char * TABLE
Definition zone_names.h:9
constexpr const char * EXILE
Definition zone_names.h:11
constexpr const char * SIDEBOARD
Definition zone_names.h:14
constexpr const char * HAND
Definition zone_names.h:12
constexpr const char * STACK
Definition zone_names.h:15
constexpr const char * DECK
Definition zone_names.h:13
constexpr const char * GRAVE
Definition zone_names.h:10
Definition player_actions.h:24
Q_LOGGING_CATEGORY(PlayerLog, "player")
const int MAX_TOKENS_PER_DIALOG
Definition player_logic.h:61
Represents a deck that was loaded from somewhere. Contains the DeckList itself, as well as info about...
Definition loaded_deck.h:14