#include <player_menu.h>
◆ PlayerMenu()
| PlayerMenu::PlayerMenu |
( |
Player * | player | ) |
|
◆ cardMenuUpdated
| void PlayerMenu::cardMenuUpdated |
( |
QMenu * | cardMenu | ) |
|
|
signal |
◆ getCountersMenu()
| QMenu * PlayerMenu::getCountersMenu |
( |
| ) |
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|
inlinenodiscard |
◆ getLibraryMenu()
◆ getPlayerMenu()
| QMenu * PlayerMenu::getPlayerMenu |
( |
| ) |
const |
|
inlinenodiscard |
◆ getShortcutsActive()
| bool PlayerMenu::getShortcutsActive |
( |
| ) |
const |
|
inlinenodiscard |
◆ getUtilityMenu()
◆ initSayMenu()
| void PlayerMenu::initSayMenu |
( |
| ) |
|
|
private |
◆ refreshShortcuts
| void PlayerMenu::refreshShortcuts |
( |
| ) |
|
|
privateslot |
◆ retranslateUi()
| void PlayerMenu::retranslateUi |
( |
| ) |
|
◆ setMenusForGraphicItems
| void PlayerMenu::setMenusForGraphicItems |
( |
| ) |
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|
slot |
◆ setShortcutsActive()
| void PlayerMenu::setShortcutsActive |
( |
| ) |
|
◆ setShortcutsInactive()
| void PlayerMenu::setShortcutsInactive |
( |
| ) |
|
◆ updateCardMenu()
| QMenu * PlayerMenu::updateCardMenu |
( |
const CardItem * | card | ) |
|
◆ countersMenu
| QMenu* PlayerMenu::countersMenu |
|
private |
◆ customZonesMenu
◆ graveMenu
◆ handMenu
◆ libraryMenu
◆ player
◆ playerMenu
◆ rfgMenu
◆ sayMenu
◆ shortcutsActive
| bool PlayerMenu::shortcutsActive |
|
private |
◆ sideboardMenu
◆ utilityMenu
The documentation for this class was generated from the following files: