Here is a list of all functions with links to the classes they belong to:
- l -
- LabeledInput() : LabeledInput
- langChanged() : SettingsCache
- languageBoxChanged() : GeneralSettingsPage, IntroPage
- languageName() : GeneralSettingsPage, IntroPage
- lastIndexOfNumber() : QtJson::Json
- layoutAllColumns() : FlowLayout
- layoutAllRows() : FlowLayout
- layouts() : SettingsCache
- layoutSingleColumn() : FlowLayout
- layoutSingleRow() : FlowLayout
- LayoutsSettings() : LayoutsSettings
- leaveEvent() : ArchidektApiResponseDeckEntryDisplayWidget, CardInfoPictureWidget, ChatView, CloseButton, ColorBar, PrintingSelectorCardOverlayWidget, SetEntryWidget
- leaveGame() : TabGame
- lendLibraryMenu() : LibraryMenu
- lessThan() : CardDatabaseDisplayModel, DeckListSortFilterProxyModel, SetsDisplayModel
- lessThanNumerically() : CardDatabaseDisplayModel
- LibraryMenu() : LibraryMenu
- line_info() : peg::Context, peg::SemanticValues
- LineEditCompleter() : LineEditCompleter
- LineEditUnfocusable() : LineEditUnfocusable
- linkActivated() : CardInfoTextWidget
- linkCardToChat() : TabGame
- LinkReferences() : peg::LinkReferences
- listRoomsEventReceived() : AbstractClient
- LiteralString() : peg::LiteralString
- load_grammar() : peg::parser
- loadBrush() : ThemeManager
- loadCardDatabase() : CardDatabaseLoader
- loadCardDatabases() : CardDatabase, CardDatabaseLoader
- loadCardPropertiesFromXml() : CockatriceXml4Parser
- loadCardsFromXml() : CockatriceXml3Parser, CockatriceXml4Parser
- loadCurrentPage() : VisualDatabaseDisplayWidget
- loadDeckForLocalPlayer() : TabGame
- loadDeckFromDeckLoader() : DeckViewContainer
- loadDeckFromFile() : DeckViewContainer
- loadExtraBrush() : ThemeManager
- loadFilter() : FilterDisplayWidget, VisualDatabaseDisplayFilterSaveLoadWidget
- loadFilterParameters() : GamesProxyModel
- loadFromClipboard() : DeckViewContainer
- loadFromFile() : CardDatabaseLoader
- loadFromFile_Native() : DeckList
- loadFromFile_Plain() : DeckList
- loadFromStream_Plain() : DeckList
- loadFromString_Native() : DeckList
- loadFromWebsite() : DeckViewContainer
- loadFromXml() : DeckList
- loadingFailed() : CardDatabaseLoader
- loadingFinished() : CardDatabaseLoader
- loadingStarted() : CardDatabaseLoader
- loadInitialLogBuffer() : DlgViewLog
- loadIntoDeck() : AbstractDlgDeckTextEdit
- loadLayout() : AbstractTabDeckEditor, TabDeckEditor, TabDeckEditorVisual, TabGame
- loadLocalDeck() : DeckViewContainer
- loadManaIcon() : ManaSymbolWidget
- loadNextPage() : VisualDatabaseDisplayWidget
- loadPage() : VisualDatabaseDisplayWidget
- loadPaths() : SettingsCache
- loadPixmap() : CardInfoPictureEnlargedWidget, CardInfoPictureWidget
- loadRedirectCache() : CardPictureLoaderWorker
- loadRemoteDeck() : DeckViewContainer
- loadReplay() : AbstractGame
- loadSetOptions() : CardSet
- loadSetsFromXml() : CockatriceXml3Parser, CockatriceXml4Parser
- LoadSetsPage() : LoadSetsPage
- LoadSpoilersPage() : LoadSpoilersPage
- loadStringList() : DlgDefaultTagsEditor
- LoadTokensPage() : LoadTokensPage
- LocalClient() : LocalClient
- localGameEnded() : MainWindow, TabSupervisor
- localGameJoined() : TabSupervisor
- localPlayerDeckSelected() : GameEventHandler
- localPlayerReadyStateChanged() : GameEventHandler
- localPlayerSideboardLocked() : GameEventHandler
- LocalServer() : LocalServer
- LocalServer_DatabaseInterface() : LocalServer_DatabaseInterface
- LocalServerInterface() : LocalServerInterface
- lockSessionTables() : Servatrice_DatabaseInterface, Server_DatabaseInterface
- log() : Logger
- logActivePhaseChanged() : GameEventHandler
- logActivePlayer() : GameEventHandler
- logAlwaysLookAtTopCard() : MessageLogWidget, PlayerEventHandler
- logAlwaysRevealTopCard() : MessageLogWidget, PlayerEventHandler
- logAttachCard() : MessageLogWidget, PlayerEventHandler
- logConcede() : GameEventHandler, MessageLogWidget
- logConnectionStateChanged() : GameEventHandler, MessageLogWidget
- logCreateArrow() : MessageLogWidget, PlayerEventHandler
- logCreateToken() : MessageLogWidget, PlayerEventHandler
- logDebugMessage() : AbstractServerSocketInterface, Server_ProtocolHandler
- logDeckSelect() : GameEventHandler, MessageLogWidget
- logDestroyCard() : MessageLogWidget, PlayerEventHandler
- logDrawCards() : MessageLogWidget, PlayerEventHandler
- logDumpZone() : MessageLogWidget, PlayerEventHandler
- logEntryAdded() : Logger
- logFlipCard() : MessageLogWidget, PlayerEventHandler
- logGameClosed() : GameEventHandler, MessageLogWidget
- logGameFlooded() : MessageLogWidget
- logGameStart() : GameEventHandler, MessageLogWidget
- Logger() : Logger
- LogicMap() : LogicMap
- loginError() : MainWindow, RemoteClient
- loginResponse() : RemoteClient
- loginUser() : Server
- logJoin() : MessageLogWidget
- logJoinPlayer() : GameEventHandler
- logJoinSpectator() : GameEventHandler, MessageLogWidget
- logKicked() : GameEventHandler, MessageLogWidget
- logLeave() : GameEventHandler, MessageLogWidget
- logLeaveSpectator() : MessageLogWidget
- logMessage() : Servatrice_DatabaseInterface, Server_DatabaseInterface, ServerLogger
- logMoveCard() : MessageLogWidget, PlayerEventHandler
- logMulligan() : MessageLogWidget
- logNotReadyStart() : GameEventHandler, MessageLogWidget
- logReadyStart() : GameEventHandler, MessageLogWidget
- logReplayStarted() : MessageLogWidget
- logRevealCards() : MessageLogWidget, PlayerEventHandler
- logReverseTurn() : MessageLogWidget
- logRollDie() : MessageLogWidget, PlayerEventHandler
- logSay() : MessageLogWidget, PlayerEventHandler
- logSetActivePhase() : MessageLogWidget
- logSetActivePlayer() : MessageLogWidget
- logSetAnnotation() : MessageLogWidget, PlayerActions, PlayerEventHandler
- logSetCardCounter() : MessageLogWidget, PlayerEventHandler
- logSetCounter() : MessageLogWidget, PlayerEventHandler
- logSetDoesntUntap() : MessageLogWidget, PlayerActions, PlayerEventHandler
- logSetPT() : MessageLogWidget, PlayerActions, PlayerEventHandler
- logSetSideboardLock() : MessageLogWidget
- logSetTapped() : MessageLogWidget, PlayerActions, PlayerEventHandler
- logShuffle() : MessageLogWidget, PlayerEventHandler
- logSideboardLockSet() : GameEventHandler
- logSpectatorLeave() : GameEventHandler
- logSpectatorSay() : GameEventHandler, MessageLogWidget
- logToFile() : Logger
- logTurnReversed() : GameEventHandler
- logUnattachCard() : MessageLogWidget, PlayerEventHandler
- logUnconcede() : GameEventHandler, MessageLogWidget
- logUndoDraw() : MessageLogWidget, PlayerEventHandler
- lookAhead() : QtJson::Json
- lookupCardByName() : CardDatabaseQuerier