Cockatrice 2026-10-19-Development-3.1.2-beta.2
A virtual tabletop for multiplayer card games
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player_graphics_item.cpp File Reference
#include "player_graphics_item.h"
#include "../../client/settings/cache_settings.h"
#include "../../game/board/counter_state.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_info.h"
#include "../../game/player/player_logic.h"
#include "../../game/zones/card_zone_logic.h"
#include "../../game/zones/hand_zone_logic.h"
#include "../../game/zones/pile_zone_logic.h"
#include "../../game/zones/stack_zone_logic.h"
#include "../../game/zones/table_zone_logic.h"
#include "../../interface/card_picture_loader/card_picture_loader.h"
#include "../../interface/widgets/cards/art_crop_attribution.h"
#include "../../interface/widgets/cards/card_art_utils.h"
#include "../../interface/widgets/playmat/playmat_utils.h"
#include "../board/abstract_counter.h"
#include "../board/counter_general.h"
#include "../card_dimensions.h"
#include "../hand_counter.h"
#include "../zones/hand_zone.h"
#include "../zones/pile_zone.h"
#include "../zones/stack_zone.h"
#include "../zones/table_zone.h"
#include "libcockatrice/card/card_info.h"
#include "libcockatrice/card/database/card_database_querier.h"
#include "libcockatrice/card/printing/exact_card.h"
#include "libcockatrice/interfaces/interface_interface_settings_provider.h"
#include "libcockatrice/utility/card_ref.h"
#include "menu/player_menu.h"
#include "player_area.h"
#include "player_dialogs.h"
#include "player_target.h"
#include <QList>
#include <QMapIterator>
#include <QMenu>
#include <QPainter>
#include <QPoint>
#include <QPointF>
#include <QRect>
#include <QSharedPointer>
#include <QTransform>
#include <QtGlobal>
#include <libcockatrice/card/database/card_database_manager.h>
#include <libcockatrice/deck_list/deck_list.h>
#include <libcockatrice/deck_list/playmat_resolver.h>
#include <libcockatrice/settings/interface_settings.h>
#include <qnamespace.h>
#include <qnumeric.h>
Include dependency graph for player_graphics_item.cpp: